Technical support > Bugs in stable version (2.5)
Load saved game very slow
ShipIt:
I could save & quickload without problems.
SoftwareSimian:
I'm not sure if there's any internal difference between quickload and regular load, but since I hadn't tried a quickload I tried that now -- makes no difference. Still takes about 20 seconds to load any game. And the computer is blocked while loading -- the UFOAI cursor is "stuck", and I get the Windows "busy" cursor (spinning blue circle on Win7) while the game loads.
Are there any debug options I can turn on to help try and figure out where this slowdown is occurring? And why it affects me and jffdougan but not H-Hour and ShipIt? Is it perhaps platform-specific? Is everyone here trying it on Windows?
H-Hour:
ShipIt and myself are both Windows (me Win7).
Could it be rendering delays from loading the models into the system? Try turning shaders and other options off in the video settings...
ShipIt:
Iirc the delay when switching the time was caused by the models precaching option. Maybe turning this off in the options menu helps.
SoftwareSimian:
--- Quote from: H-Hour on March 15, 2013, 03:11:59 pm ---Try turning shaders and other options off in the video settings
--- End quote ---
--- Quote from: ShipIt on March 15, 2013, 03:53:06 pm ---Iirc the delay when switching the time was caused by the models precaching option. Maybe turning this off in the options menu helps.
--- End quote ---
I have been running at highest detail settings, and with pre-caching enabled.
However, I just tried both Medium and Low video presets, and I tried disabling options:overall:precache_models. None of those changes (restarting the game for each) made any appreciable difference to load times.
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