project-navigation
Personal tools

Author Topic: dev2.5 base defence missions  (Read 1823 times)

Offline jcjordan

  • Squad Leader
  • ****
  • Posts: 138
    • View Profile
dev2.5 base defence missions
« on: January 04, 2013, 12:32:25 am »
What are the triggers for aliens to start attacking bases & how do you minimize the aliens ablity to find/attack your bases or stop it from happening so soon in game? I've had 2 new campaigns w/ Dec downloads that the Aliens just seem to go nutzo after my bases early in the game (2-4 attacks each month at my 2 main bases) using Harvesters which I don't have anything that can shootdown one yet so that isn't an option to contain them. Having this many base defense missions & trying to go on others leads to way too many WIA/KIA leaving no healing time. IIRC missions pace were supposed to go down to allow some downtime but the pace of these past 2 campaigns has been greater.

Any ideas on how to go deeper underground?  :)

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: dev2.5 base defence missions
« Reply #1 on: January 04, 2013, 03:41:53 pm »
Aliens have interest in different areas (mission types). Success or failure of them may increase or decrease their interest in other missions. Hiding a base is not really possible, sooner or later they will find them, you can build batteries or SAM sites to keep them away from your bases though.

-geever