General > Discussion
New encumbrance/TU system
GPS51:
Ahha, I knew there was something I must have been missing, I'll just restart :)
Quizer:
And yeah, aliens hit harder than they did in 2.4. Expect to lose more units / have a harder time playing a zero casualties game. Your armored soldiers might survive two plasma pistol shots, but will take ~2/3rds HP damage from plasma rifle shots, and within a few months of game time most aliens will be packing a plasma blaster that is capable of one-shotting your units with 8 TU reaction shots. Seriously, consider leaving that bulky armor at home. When I got the estate map (which is a small, tower-like house with multiple stories infested with aliens, with balconies and windows providing vantage points), the first time I had an armored team and it took like eight tries to get through it without losing someone. In my more recent playthrough, I sent in a team of unarmored soldiers taking advantage of bonus TUs and made it through in one try.
GPS51:
Since this thread has been so helpful (sorry for turning it into a q/a), is there a way to get accurate %'s on shots fired. I've watched my sniper rifles at 50-60% blazing away and hitting at 1/10 shots. This simply a guestimation of odds to hit or old code?
H-Hour:
Just a guestimation.
Quizer:
Is it intended to be just a guesstimation, or is there a reason it can't accurately reflect the actual hit chance?
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