Let me try that again...
I read this thread:
http://ufoai.org/forum/index.php/topic,6426.0.html I know what the issues are.
I know some of them seem to be partially resolved. Geezer mentions that pathfinding is one issue but I just saw a Shevaar walk along the ledge of a window after shattering it opened that path.
Lighting is a major issue but there is some talk of a dynamic engine for it and ways it can be minimized if that can't be done.
Finally the performance issue. How bad is this really? The destructible fence in the suburbs must have had a couple dozen planks and it didn't seem to cause me trouble.
I can code, I don't have the time do a light engine but I understand enough to know this situation isn't as totally an impasse as some have said. Fact of the matter is we do have destructable stuff on many maps and I'm simply looking for a guide as to what's a low but interesting bar to set when doing my maps. I'm also willing to go back and add such to existing maps that cry out for it.
If glass and fence is the consensus for now I won't bother with blast points in the wall unless a map calls out for it ( like weakened ruins ) but I'm not asking to raise a fuss or beg for features, I want an idea of what standard to go with out of the several I've seen.