I've played with the plasma rifle this time, because it has three RF modes.
Everything in this post is at a range of square 68.
Standing Auto-fire, 1% reported hit rate, six tests run.
1) 16 out of 150 RFs taken.
2) 4 out of 102 RFs. 10.6%
3) 2 out of 97 RFs. 3.9%
4) 5 out of 67 RFs. 7.4%
5) 1 out of 187 RFs. 0.5%
6) 24 out of 148 RFs. 16.2%
Notes: On tests 1, 2, and 6 the hovernet bugged and moved around invisibly while it's model remained in one place. On tests 1 and 2 this happened on the 11th turn of combat (13th turn since starting the map) and the soldiers stopped taking RFs at it. On test 6 it happened on the third turn of combat but the soldiers continued to RF until the 10th turn, no more RFs after turn 10. Also interesting is that test 5 had only one hovernet to shoot at while test 6 had two hovernets and four other aliens to soak up ammo. Soldiers using auto will try to RF through blocking aliens.
Crouched snap shots, 4% to 6% reported hit rates, three tests.
Zero out of 496 RF shots taken.
Depressing.
Crouched burst fire, 2% to 4% reported hit rates, three tests.
1) 3 out of 206 RFs. 1.4%
2) 0 out of 101 RFs. 0%
3) 4 out of 106 RFs. 3.7%
Notes: Test 1 had it's first RF in the second round, the last RF in the last round (24th of combat), and the middle RF about in the middle of he combat. Test 3 had all four of it's RFs in the very first round. Interestingly test 2 had only one hovernet to shoot at while test 3 had two hovernets and two other aliens.
Next I abandoned Phalanx soldiers and selected a team of Tamans (off topic: a squad of hovernets with miniguns equipped looks hilarious), these buggers have 75+ accuracy and 80 to 90+ assault skill. This makes a difference.
Standing auto-fire, 2% to 4% reported hit rate, two tests.
42 out of 47 RFs taken.
An 89% RF rate, utterly amazing. Even better is that they actually hit once in a while.
Plus they tried to shoot through blocking enemies again.
Crouching snap shots, 11% to 13% reported hit rate, 4 tests.
1 out of 682 RFs.
It's infinitely better than 0, but that's not saying much.
Crouching burst fire, 6% to 8% reported hit rate, 6 tests.
1) 27 out of 47 RFs. 57.4%
2) 19 out of 19 RFs. 100%
3) 6 out of 114 RFs. 5.2%
4) 21 out of 44 RFs. 47.7%
5) 11 out of 17 RFs. 64.7%
6) 11 out of 51 RFs. 21.5%
Notes: Tests 2 and 3 are when I really started to realize that the target environment may be having an effect on RFs. I was double checking my scratch pad when I realized that test 2 had two hovernets, a shevarr with an assault rifle, and three other aliens. Test 3 had a single hovernet. Tests 4 and 5 had s single hovernet and three filler aliens. Test 6 had a hovernet and two filler aliens. Again they shot through blocking enemies.
Conclusions: Actors with 30s skills RF far far less than actors with 80+ skills, no surprise there. The number of shots fired is vastly more important than the accuracy of the weapon. Multi-shot RF modes will try to shoot through a blocking alien, I need to try with the particle rifle or something to confirm single/multi through alien shooting. And I need to do follow up testing on the target environment because it looks like a target rich environment gets more RFs than a single target.