General > Discussion
Changes for 2.5
Mattn:
as always - please also move this information into the changelog in our wiki. It would be a pity if we would have to do this again once we release 2.5 ;)
vuser:
Did I miss something, or was the *spoiler* research removed from the 2.5 version?
*spoiler*... I remember seeing it a long time ago in one of the older dev versions of 2.4 or 2.3.
edit - I removed mention of a lot of spoilers, which we are trying to keep out of this thread.
H-Hour:
The tech tree has been adjusted. Where you reached is the end of one line of story-based research, but other items have been moved to other places in the tech tree.
vuser:
Thank you, and sorry for mentioning the spoiler (I thought it was common knowledge as there is a map for it even without the research) I thought it was just a bug
Another thing came to my attention. It happens very rarely, but the AI might hang when it does not have much to do (one or a few aliens left, they are inside a building, and maybe unable to shoot / either out of ammo, or wounded, panicked, and dropped their weapon) Shouldn't the AI have some kind of a watchdog timer, so when it thinks for more than a predefined amount of time, the process should just stop and the alien would then do nothing? Still better than hanging/crashing the game.
H-Hour:
I thought we fixed the issue with the map appearing, but I'll look into it. Might be worth posting a feature request about your alien AI thing. I haven't noticed this in any of my games, but perhaps older systems get crunched at some point.
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