General > Discussion

Changes for 2.5

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GPS51:
Great work, I still remember when I tried about UFOAI 2 years ago almost exactly... now it's darn near grow'd up :)

Quizer:
Is there a place where I can see what changes get added to the nightly builds? I've taken a look at the commit logs, but that doesn't look very useful to someone who isn't hip deep into the coding part of the game's development process. I'm looking for something more like patch notes.

H-Hour:
The commit log is the only place to get all the details in a timely manner. We try to include all the changes that concern players in our monthly news posts, but these may be too late for you if you're regularly updating your game.

If you're following the logs, to be honest you can basically ignore anything that you don't understand. A lot of minor coding changes are irrelevant to the player -- aDuke has been doing loads of refactoring and all the coders are constantly tweaking things. So if you see a commit message like "started to make inventoryInterface_t a class", you can be pretty confident that you're not missing anything important. If a commit is something that will matter to you in a direct way, it will likely be named something you understand, like the following:

* AI: If target is already stunned don't try to stun it again.
* raised volume of footstep sounds
* reimplement Transfer UI backend

[of course, the coder-specific stuff is still just as important for the project, but players will only benefit indirectly]

Quizer:
Okay, guess that'll have to do. What time each month are those newsposts compiled, generally speaking?

H-Hour:
Between the first and last day of the next month, with occasional exceptions.

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