I have noticed that after a while, switching to a wounded soldier starts to take longer and longer, until it can take 30 seconds to switch to them. It may be triggered by checking the unit health screen that shows the heart rate and the !s that indicate wounds. This is the only way that I can tell that a wounded soldier has been sufficiently healed that they will not bleed out anymore. The !s turn to !s when the wound has been patched up completely.
I believe that after accessing this screen, switching to the unit gets caught in an ever-lengthening loop of some kind. I have to play with it a bit more to narrow down the cause. Is anyone else using the health screen to check wounds?
Console log seems to indicate that it is calling hud_updateactorwounds a LOT. So much that it overflows the 4k buffer.
Another method of indicating an untreated wound on a character would be nice now that the wound system has been implemented, as well as tooltips to indicate what effects each wound has (increased move time, lower accuracy, slower reactions, spontaneous cursing, jellybean cravings...)