project-navigation
Personal tools

Author Topic: Civilian's attack + game crashed  (Read 4662 times)

Nokim

  • Guest
Civilian's attack + game crashed
« on: July 06, 2012, 10:16:22 pm »
I was asked about save with civilians attack my troops? See yourself. Map with military convoy shortly after shevaars appeared (third or forth mission with them). One of those guys decided to fight on other side and almost killed one my sniper using alien's plasma rifle got from stunned alien.

In ufoconsole.log many complains about absent animations in model.

By the way, it's OK to get working alien gas grenade without any research or notification? Used in this fight.
« Last Edit: July 06, 2012, 10:21:51 pm by Nokim »

Nokim

  • Guest
Re: Civilian's attack + game crashed
« Reply #1 on: July 16, 2012, 05:06:44 pm »
Now map shelter and again my soldiers attacked by mad military :o
This guy took plasma blaster from dead alien and run after my squad shooting all the way (four rounds?). I didn't have any non-lethal weapons, and taking that weapon useful only to kill civilians (and time doing so), i just let him to go until all alien are dead.

Err... Is this a bug or implemented game feature (XVI)?

Nokim

  • Guest
Re: Civilian's attack + game crashed
« Reply #2 on: July 17, 2012, 11:42:36 am »
Map bunker, downed scout. Again military took plasma rifle from stunned alien and fired in my soldier. But that happened on civs turn after all alien neutralized, so game crashed. From log:
Quote
Team 1's round started!
[STATS] Nokim (Girisha Beard) stuns alien (Sszwh Vzs Wzshf) with Lob of stungrenade_alien (entnum: 67)
Team 1 ended round
Team 7's round started!
[STATS] alien (Swhzf Vzs Hzswf) kills civilian (b c) with Snap Shot of plasrifle_ammo (entnum: 63)
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
[STATS] Nokim (Rajab Sergeev) kills alien (Rniuk Tkr Hruk) with Full-Auto of plasrifle_ammo (entnum: 66)
Team 1 ended round
Team 7's round started!
[STATS] Nokim (Matsuhiro Khaleq (A+)) kills alien (Swhzf Vzs Hzswf) with 3-Round Burst of plasrifle_ammo (entnum: 68)
model "civilians/male/soldier01" doesn't have animation "move_biggun"
R_AnimChange: No such animation: move_biggun (model: civilians/male/soldier01)
model "civilians/male/soldier01" doesn't have animation "shoot_biggun"
R_AnimChange: No such animation: shoot_biggun (model: civilians/male/soldier01)
model "civilians/male/soldier01" doesn't have animation "cstand1"
R_AnimChange: No such animation: cstand1 (model: civilians/male/soldier01)
[STATS] End of game - Team 1 is the winner
...
long list of [STATS] ...
...
********************
ERROR: InvAdd failed - could not add 1 item(s) of plasrifle to container 2
********************
Shutdown server: Server crashed.
Unload the game library
Disconnecting...
Client stream was closed
Remove pending event EV_INV_ADD
Error: Mem_CheckSentinels: bad memory header top sentinel [buffer underflow]
free: src/common/common.cpp:#1428

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Civilian's attack + game crashed
« Reply #3 on: July 17, 2012, 12:11:59 pm »
Code: [Select]
model "civilians/male/soldier01" doesn't have animation "move_biggun"
R_AnimChange: No such animation: move_biggun (model: civilians/male/soldier01)
model "civilians/male/soldier01" doesn't have animation "shoot_biggun"
R_AnimChange: No such animation: shoot_biggun (model: civilians/male/soldier01)
model "civilians/male/soldier01" doesn't have animation "cstand1"
R_AnimChange: No such animation: cstand1 (model: civilians/male/soldier01)

this is interesting, maybe the team defintiion is wrong for the civ soldiers. they should not (yet) use weapons.

Nokim

  • Guest
Re: Civilian's attack + game crashed
« Reply #4 on: July 17, 2012, 12:33:48 pm »
this is interesting, maybe the team defintiion is wrong for the civ soldiers. they should not (yet) use weapons.
There is full log in first post with such messages. And if they are supposed to use weapons why they are shooting at my soldiers? It's early for XVI if i understand correctly, so they should shoot aliens not PHALANX soldiers!

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Civilian's attack + game crashed
« Reply #5 on: July 17, 2012, 07:49:12 pm »
Hopefully this fixed it:
Code: [Select]
-       weapons                 true
+       weapons                 false

From Aug, 2007.