project-navigation
Personal tools

Author Topic: 2.5-dev play through  (Read 51321 times)

Offline maackey

  • Rookie
  • ***
  • Posts: 30
    • View Profile
Re: 2.5-dev play through
« Reply #120 on: May 31, 2012, 06:16:56 pm »
Wow I'm one butt-uggly monkey faced gorilla... All I need now is a mini fez to go with my mini shotgun :)

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: 2.5-dev play through
« Reply #121 on: May 31, 2012, 07:24:27 pm »
Wow I'm one butt-uggly monkey faced gorilla... All I need now is a mini fez to go with my mini shotgun :)

Thats just because of the strain during the fight. Relaxed, on the Pool Bar of the home base, you look like everybodys darling. I promise!

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
Re: 2.5-dev play through
« Reply #122 on: May 31, 2012, 11:40:28 pm »
you're a gorilla? look at me, I'm a girl.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: 2.5-dev play through
« Reply #123 on: June 01, 2012, 12:22:10 am »
you're a gorilla? look at me, I'm a girl.
rofl LMAO

Well I feared the same but luckly i got the best male facetexture and head. ;) Oh which leads me to the question: Is Allison now a man or ugly as hell? D:
« Last Edit: June 01, 2012, 12:24:07 am by Crystan »

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
Re: 2.5-dev play through
« Reply #124 on: June 01, 2012, 12:46:14 am »
Well you shouldn't have complained about getting a girl (heh) if you got one (hah!)

looking at your avatar I mean ;)

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: 2.5-dev play through
« Reply #125 on: June 01, 2012, 01:26:20 am »
Well you shouldn't have complained about getting a girl (heh) if you got one (hah!)

looking at your avatar I mean ;)
Touché! :D
(The Avatar is selfmade. Doin pixel stuff for over 10 years now ;) )
« Last Edit: June 01, 2012, 01:28:23 am by Crystan »

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
Re: 2.5-dev play through
« Reply #126 on: June 01, 2012, 08:16:35 am »
Shooting on an off-topic tangent here, but that avatar picture is rather nice really (and I'm not saying that because it has boobs in it). Me, can't do much pixel art really, so I resort to photography, it's a hobby of mine. Could the ufoai project use photo images? For textures, for anything else?

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: 2.5-dev play through
« Reply #127 on: June 06, 2012, 01:57:07 pm »
Phalanx happend to survive for another month. Played a couple of missions, the usual crashed Fighter and Scout Ufos. Research of Aerial Laser Cannon was finished and we started to produce them immediately. The first interceptor now is equipped with only Laser Cannons, saving a lot of money when shooting down Ufos. As our Assault Rifles are quite ineffective against alien armour, scientists are researching Plasma Rifle now.
The Africa Base is still under construction, I hope to get it working soon. Also a third UFO-Yard was ordered.

Picture of Africa Base under construction.



Fuel dump map. Alpha Squad was on the way back to home base, coming from a crashed fighter mission when the Harvester UFO landed.

First goal is to get the Bomb Kit next to the Hummer and place it in front of the gate. The aliens are Tamans with Plasma Grenades and Kerrblades, accompanied by Bloodspiders. Not a dangerous task it seems.



Jon picks up the Bomb Kit here.



This Taman killed a Civilian with a grenade and finds himself without cover afterwards. He tries to hide within the trees, but his red superman outfit is a real problem here. Crystan, who does not like to see civvies killed right in front of him, takes a shot and the red dressed alien now is a dead alien.



Jon opened the gate by placing the Bomb Kit. More aliens show up ...



... and get killed one by one.



Again we secured a fully intact Harvester UFO.
« Last Edit: June 06, 2012, 02:00:47 pm by ShipIt »

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: 2.5-dev play through
« Reply #128 on: June 06, 2012, 02:07:37 pm »
Yay, back in action!

Offline geisthund

  • Squad Leader
  • ****
  • Posts: 103
    • View Profile
Re: 2.5-dev play through
« Reply #129 on: June 06, 2012, 04:52:35 pm »
Nice!

I've never seen this map... what spawns it?

Also... shouldn't the harvester be in there?

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: 2.5-dev play through
« Reply #130 on: June 06, 2012, 07:23:23 pm »
I've never seen this map... what spawns it?

Can show up on every mission type in 'cold' environment.

Also... shouldn't the harvester be in there?

RandomMapAssemblies (like +forest) show UFO and dropship.

semiRMA (like +oriental_mosque) maps show dropship, but no UFO.

Static maps (like this one) show no UFO and no dropship.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: 2.5-dev play through
« Reply #131 on: June 06, 2012, 08:05:22 pm »
Not related, so I am derailing my own thread here.

Mine map with flares working now.