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Author Topic: compiling 2.5  (Read 3800 times)

Offline kurja

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compiling 2.5
« on: May 28, 2012, 11:38:27 pm »
Trying to get the dev version for the first time: I've been following the instruction on how to get the source, and apparently I downloaded 850 megs of data
Code: [Select]
git fetch --depth 1
remote: Counting objects: 10914, done.
remote: Compressing objects: 100% (10239/10239), done.
remote: Total 10914 (delta 926), reused 7963 (delta 544)
Receiving objects: 100% (10914/10914), 857.07 MiB | 508 KiB/s, done.
Resolving deltas: 100% (926/926), done.
From git://ufoai.git.sourceforge.net/gitroot/ufoai/ufoai
 * [new branch]      master     -> origin/master

after this the tutorial continues with
Quote
Compile the game with:

$ ./configure

but I get
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./configure: No such file or directory

Apparently I'm doing something wrong here...

And where did that 857MB download go? I'm not seeing any files :^/

Offline kurja

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Re: compiling 2.5
« Reply #1 on: May 28, 2012, 11:44:28 pm »
oops, looks like I skipped a command back there  ;D

but not to worry, chances are I'll be back with another obstacle on my path to 2.5....

Offline geever

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Re: compiling 2.5
« Reply #2 on: May 29, 2012, 12:23:35 am »
You're probably not in the clone directory, maybe one dir upper...

-geever

Offline kurja

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Re: compiling 2.5
« Reply #3 on: May 29, 2012, 12:51:29 am »
I believe the directory was the correct one, I just had neglected to
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git checkout -t origin/master
...hey, it works. NOW I'm confused =)

Offline wizardelo

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Re: compiling 2.5
« Reply #4 on: May 31, 2012, 08:34:20 am »
i managed to compile it with no problems.

tryed also to make a deb but im always missing radiant :) for it
noticed on my second mission my firebird and the rescue spot lights were missing :) im guessing its not a few feature. :P