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Author Topic: crash site with no survivors  (Read 6881 times)

Offline kurja

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crash site with no survivors
« on: May 24, 2012, 03:29:42 pm »
1) Currently there are always survivors when an alien ship gets shot and crashes; shouldn't there be a no survivors-crash every now and then?
2) Currently there is a crash site whenever an alien ship is shot down, wouldn't they (esp the small ships) occasionally disintegrate in mid-air, not leaving such a singular crash site?

Would add realism and variety to gameplay.

Offline geever

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Re: crash site with no survivors
« Reply #1 on: May 24, 2012, 03:58:14 pm »
Even the smallest UFO is strong enough to keep at least one alien alive. :P

But seriously it's not like Small Scout of XCOM1....

-geever

Offline kurja

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Re: crash site with no survivors
« Reply #2 on: May 24, 2012, 06:02:01 pm »
Even the smallest UFO is strong enough to keep at least one alien alive. :P

But seriously it's not like Small Scout of XCOM1....

-geever

heh, true enough. those small scouts were really funny, very sputnik-like :D

Offline headdie

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Re: crash site with no survivors
« Reply #3 on: May 24, 2012, 06:41:32 pm »
oops i just smacked it with an avalanch because thats all i load

Offline kurja

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Re: crash site with no survivors
« Reply #4 on: May 24, 2012, 08:08:40 pm »
oops i just smacked it with an avalanch because thats all i load

as a matter of fact I often double-avalanch'ed them just so I wouldn't need to mop up it's miserable wreck ;)

Offline homunculus

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Re: crash site with no survivors
« Reply #5 on: May 24, 2012, 08:52:53 pm »
a chance that 0 aliens survive would be quite nice, i think, especially if there is no humongous effort involved to make it work.
there was a non-crash mission with 0 aliens, and i had to fire a shot to win it.
i doubt it was corrected to be insta-win, though.
heh, true enough. those small scouts were really funny, very sputnik-like :D
heh, i remember i called them umbrellas.
as a matter of fact I often double-avalanch'ed them just so I wouldn't need to mop up it's miserable wreck ;)
so you didn't get to use your first opportunity to research heavy plasma.

Offline kurja

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Re: crash site with no survivors
« Reply #6 on: May 24, 2012, 08:59:02 pm »
so you didn't get to use your first opportunity to research heavy plasma.

heavy plasma was coded to always first appear on scout crash missions?

Offline homunculus

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Re: crash site with no survivors
« Reply #7 on: May 24, 2012, 09:20:18 pm »
so you didn't get to use your first opportunity to research heavy plasma.
it sometimes did.

Offline geever

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Re: crash site with no survivors
« Reply #8 on: May 25, 2012, 10:48:14 am »
a chance that 0 aliens survive would be quite nice, i think, especially if there is no humongous effort involved to make it work.

There is a chance: shot them down above water. ;)

-geever

Offline kurja

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Re: crash site with no survivors
« Reply #9 on: May 25, 2012, 12:11:05 pm »
There is a chance: shot them down above water. ;)

-geever

Oh - there is no liquid water at the alien homeworlds, so their craft is not designed to withstand humidity - so hull damage above water will cause disintegration of the entire vessel!

It all makes sense now =D

Offline Sarin

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Re: crash site with no survivors
« Reply #10 on: May 25, 2012, 04:32:50 pm »
Makes you wonder tho, why invade world with 70% of surface covered with water...

Perhaps they got the wrong address and were aiming for Mars :P

Offline headdie

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Re: crash site with no survivors
« Reply #11 on: May 25, 2012, 07:06:47 pm »
Subaquatic missions would make an interesting addition, not only for downed UFOs but perhaps aliens trying to sabotage our material supply or something like that

Offline Nutter

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Re: crash site with no survivors
« Reply #12 on: May 25, 2012, 07:24:01 pm »
Oh - there is no liquid water at the alien homeworlds, so their craft is not designed to withstand humidity - so hull damage above water will cause disintegration of the entire vessel!

It all makes sense now =D

You do realise that with the speeds they're coming in at, they probably shouldn't even exist regardless of the surface they're landing on, right?

Though, given that they seem to do absolutely nothing in the time it takes us to get our sweet little arses over there, assuming they were knocked out and are still only just conscious probably wouldn't be all that far off.  Gives them an excuse for not hitting the broad side of the barn they're standing in.
The number of enemies in a mission could also rise as more would be invaders come to and grab something to fight with. Of course, there would still only be room for so many of them in a single craft and a few probably wouldn't survive the hit anyway.
But if the player is fast enough, they might even get to nab one or two before they wake up. Though, I think that might be taking it a bit far. Capturing already seems a bit easy.
And I don't really expect them to last all that long in the sea if they're awake or not. Their ship is at the bottom as well as most of their stuff, most like. Harmless. Local forces can do just well.

Offline kurja

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Re: crash site with no survivors
« Reply #13 on: May 25, 2012, 08:12:22 pm »
You do realise that with the speeds they're coming in at, they probably shouldn't even exist regardless of the surface they're landing on, right?

I wasn't talking about them landing anywhere, land or water. Humour was intended.

Offline Nutter

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Re: crash site with no survivors
« Reply #14 on: May 25, 2012, 08:19:41 pm »
...well if wasn't that rather obvious...
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