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Author Topic: Interface, HUD and other  (Read 35322 times)

Offline kOba

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Re: Interface, HUD and other
« Reply #90 on: May 31, 2012, 12:29:04 pm »
here it is

Offline H-Hour

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Re: Interface, HUD and other
« Reply #91 on: May 31, 2012, 01:01:13 pm »
It is probably elongating because the image dimensions don't match those of the previous armour images.

Offline geever

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Re: Interface, HUD and other
« Reply #92 on: May 31, 2012, 01:28:35 pm »
It is probably elongating because the image dimensions don't match those of the previous armour images.

Anyway, using images was a walkaround as we didn't have armour models just body models for the old set (and noone voluteered to make them).

-geever

Offline H-Hour

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Re: Interface, HUD and other
« Reply #93 on: May 31, 2012, 01:49:10 pm »
I'd rather use images than models because the UI model display is not nice. But I can see the value in either approach. I'm not interested in reinventing anything here.

Offline Mattn

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Re: Interface, HUD and other
« Reply #94 on: May 31, 2012, 04:07:13 pm »
but the model rendering will be fixed someday... - with normal and glowmaps

Offline kOba

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Re: Interface, HUD and other
« Reply #95 on: June 01, 2012, 03:20:40 pm »
I cleaned the old powder magazine for the bazooka screen rendering equipment to you.

Offline headdie

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Re: Interface, HUD and other
« Reply #96 on: June 01, 2012, 05:27:33 pm »
that is great work, nice one.