project-navigation
Personal tools

Author Topic: Black screen (Intel Q35 Graphic).  (Read 2111 times)

Offline iX

  • Rookie
  • ***
  • Posts: 15
    • View Profile
Black screen (Intel Q35 Graphic).
« on: April 04, 2012, 08:26:59 am »
Hi!  :)
I am trying v2.4 to get work in win7/x64 SP1. No luck, yet.  :(
GK is Intel Q35, drivers are latest from Intel.
BUT with WinXP, on the same machine, it works perfectly!
Whats wrong with w7/64?

UFO Konzole Log:

Quote
2012/04/04 09:12:51
----- network initialization -------
2012/04/04 09:12:51 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.
2012/04/04 09:12:51
------ server initialization -------
2012/04/04 09:12:51 added 8 maps to the mapcycle
2012/04/04 09:12:51
----- console initialization -------
2012/04/04 09:12:51 Console initialized.
2012/04/04 09:12:51
------- video initialization -------
2012/04/04 09:12:51 SDL version: 1.2.15
2012/04/04 09:12:51 I: desktop depth: 32bpp
2012/04/04 09:12:51 I: video memory: 0
2012/04/04 09:12:51 I: Available resolutions: 1280x1024 1280x960 1280x768 1280x720 1280x600 1152x864 1024x768 800x600 640x480 640x400 512x384 400x300 320x240 320x200 (14)
2012/04/04 09:12:51 I: video driver: windib
2012/04/04 09:12:51 I: setting mode -1
2012/04/04 09:12:51 I: set multisample buffers to 0
2012/04/04 09:12:51 I: set swap control to 0
2012/04/04 09:12:51 I: 1024x768 (fullscreen: no)
2012/04/04 09:12:51 I: got 8 bits of stencil
2012/04/04 09:12:51 I: got 24 bits of depth buffer
2012/04/04 09:12:51 I: got double buffer
2012/04/04 09:12:51 I: got 8 bits for red
2012/04/04 09:12:51 I: got 8 bits for green
2012/04/04 09:12:51 I: got 8 bits for blue
2012/04/04 09:12:51 I: got 8 bits for alpha
2012/04/04 09:12:51 I: got 0 multisample buffers
GL_VENDOR: Intel2012/04/04 09:12:52
GL_RENDERER: Intel Bear Lake B2012/04/04 09:12:52
GL_VERSION: 1.4.0 - Build 8.14.10.19302012/04/04 09:12:52
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint 2012/04/04 09:12:52
2012/04/04 09:12:52 Activate texture compression for Intel chips - see cvar r_intel_hack
2012/04/04 09:12:52 Disabling shaders for Intel chips - see cvar r_intel_hack
2012/04/04 09:12:52 found GL_ARB_multitexture
2012/04/04 09:12:52 found GL_ARB_texture_compression
2012/04/04 09:12:52 using GL_ARB_texture_compression
2012/04/04 09:12:52 GL_ARB_texture_non_power_of_two not found
2012/04/04 09:12:52 found GL_EXT_texture_filter_anisotropic
2012/04/04 09:12:52 found GL_EXT_texture_lod_bias
2012/04/04 09:12:52 found GL_ARB_vertex_buffer_object
2012/04/04 09:12:52 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1024
2012/04/04 09:12:52 GL_ARB_fragment_shader not found
2012/04/04 09:12:52 GL_ARB_shading_language_100 not found
2012/04/04 09:12:52 GLSL shaders unsupported by OpenGL implementation.
2012/04/04 09:12:52 GL_###_framebuffer_object not found
2012/04/04 09:12:52 Framebuffer objects unsupported by OpenGL implementation.
2012/04/04 09:12:52 max supported vertex texture units: 16
2012/04/04 09:12:52 max supported lights: 16
2012/04/04 09:12:52 max texture units: 8
2012/04/04 09:12:52 max texture coords: 8
2012/04/04 09:12:52 max vertex attributes: 16
2012/04/04 09:12:52 max varying floats: 41
2012/04/04 09:12:52 max fragment uniform components: 1024
2012/04/04 09:12:52 max vertex uniform components: 512
2012/04/04 09:12:52 max texture size: detected 2048
2012/04/04 09:12:52 ...but using 1024 as requested
2012/04/04 09:12:52 Using low resolution globe textures as requested.
2012/04/04 09:12:52 not using GLSL shaders
2012/04/04 09:12:52 SDL_image version 1.2.12
2012/04/04 09:12:52 SDL_ttf version 2.0.11 - we need at least 2.0.7
2012/04/04 09:12:52
------- sound initialization -------
2012/04/04 09:12:52 not initializing.
2012/04/04 09:12:52
------- input initialization -------
2012/04/04 09:12:52 0 possible joysticks
2012/04/04 09:12:52 no joystick found.
2012/04/04 09:12:52 Allocate 3 megabytes for the ui hunk
2012/04/04 09:12:52
----------- parse scripts ----------
2012/04/04 09:12:52 56 script files
2012/04/04 09:12:53 ...  0: extension
2012/04/04 09:12:53 ...  1: headgear
2012/04/04 09:12:53 ...  2: right
2012/04/04 09:12:53 ...  3: left
2012/04/04 09:12:53 ...  4: backpack
2012/04/04 09:12:53 ...  5: belt
2012/04/04 09:12:53 ...  6: holster
2012/04/04 09:12:53 ...  7: armour
2012/04/04 09:12:53 ...  8: floor
2012/04/04 09:12:53 ...  9: equip
2012/04/04 09:12:53 53 ui script files
2012/04/04 09:12:55 Shared Client/Server Info loaded
2012/04/04 09:12:55 ...108 items parsed
2012/04/04 09:12:55 ... 31 damage types parsed
2012/04/04 09:12:55 ... 32 equipment definitions parsed
2012/04/04 09:12:55 ... 10 inventory definitions parsed
2012/04/04 09:12:55 ... 22 team definitions parsed
2012/04/04 09:12:55 executing keys.cfg
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2012/04/04 09:12:55 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2012/04/04 09:12:55 s_language has no value
2012/04/04 09:13:06 74 static models loaded
2012/04/04 09:13:06 Could not find locale with id ''
2012/04/04 09:13:06 ----------- game modes -------------
2012/04/04 09:13:06 added _Multiplayer
2012/04/04 09:13:06 added _Full Campaign
2012/04/04 09:13:06 added _Simple Campaign
2012/04/04 09:13:06 added _Skirmish
2012/04/04 09:13:06 added 4 game modes
2012/04/04 09:13:06 ====== UFO Initialized ======
2012/04/04 09:13:06 =============================
2012/04/04 09:13:06 Priority changed to NORMAL
2012/04/04 09:13:06 Found 2 processors
2012/04/04 09:13:06 Use all cores
2012/04/04 09:13:06 Switch grab input off
2012/04/04 09:13:13 Wrote config.cfg.
2012/04/04 09:13:13 Wrote keys.cfg