project-navigation
Personal tools

Author Topic: Custom UI  (Read 46369 times)

Offline homunculus

  • Sergeant
  • *****
  • Posts: 387
    • View Profile
Re: Custom UI
« Reply #15 on: December 23, 2011, 04:11:28 pm »
[...]"morale" is not an easy concept to describe in a small icon.[...]
In the good old Heroes of Might and Magic they used a golden bird as a symbol of morale.
Wings up -- high morale.
Wings down -- low morale.
I don't have the game anymore, so no better image, but it looked something like this (in the upper right corner).
Morale is yellow in ufo:ai, so that's why I remembered the golden bird of homm, maybe it is suitable?
Or it could be a flag maybe, or a star, if something different is needed?

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #16 on: December 23, 2011, 06:00:46 pm »
Not a bad idea. Not sure if I can pull it off at the tiny icon size for my UI. Will give it a shot.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Custom UI
« Reply #17 on: December 23, 2011, 06:43:14 pm »
Still don't know exactly how I'll handle the second hand, though.

What about adding a switch icon - so you can swap between both hands.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #18 on: December 23, 2011, 08:42:33 pm »
That's probably the way I'll go. But it's not as intuitive as I'd like for new players.

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Custom UI
« Reply #19 on: December 23, 2011, 10:19:14 pm »
Yes, it is quite bad.
BTW i think it is not so hard (but still usable) to do something like your standup/duck button with left/right weapon.
« Last Edit: December 23, 2011, 10:30:52 pm by bayo »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #20 on: December 24, 2011, 10:44:41 am »
Bayo, one question I had was about selectbox. Currently, the UI image file is taken and converted into a gradient as seen in the image below. Is it possible to prevent this from happening in some way?

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Custom UI
« Reply #21 on: December 25, 2011, 08:20:21 pm »
I dont know the selectbox very well cause it is not my code nor my skins. Maybe you can test to remove few pixels on the left down-arrow button. I can check the code later.

It also can come from an auto resizing of textures when the game load, but i never check that code, i dont really know how this thing work.

Oh, and sure you should use png, but i guess you already do it.
« Last Edit: December 25, 2011, 08:23:19 pm by bayo »

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Custom UI
« Reply #22 on: December 26, 2011, 09:37:27 am »
I wanna see an update ;)

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #23 on: December 27, 2011, 02:38:54 pm »
v0.2, 2011-12-27
- Options menu now supports advanced opengl, textures, lightmap options
- Radar window now has an appropriate close button
- Inventory and stats for the HUD, but Next/Prev soldiers buttons don't
  work. Will change the window to a panel, remove backpack or stats icon
  and move it around abit.
- ESC now leads to correct options window on HUD
- Added hand switching to HUD. Still a few problems with grenades and
  not sure I'm satisfied with the firemode/reload disable setup.
« Last Edit: May 27, 2012, 02:46:20 pm by H-Hour »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #24 on: December 27, 2011, 02:39:55 pm »
Screenshots show new squad panel, inventory/stats window and switchable hands.

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Custom UI
« Reply #25 on: December 27, 2011, 04:36:40 pm »
Very nice. And few comments.
* Maybe the hashed background of your bars should be more visible
* And maybe a little margin on left and right of the health bar next to heads (same as the bottom margin) should create something cleaner.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #26 on: January 16, 2012, 08:30:39 pm »
A new version. The only new thing is that the overall base window is in place. None of the sub-sections (research/market/etc) work yet, though.
« Last Edit: May 27, 2012, 02:46:03 pm by H-Hour »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Custom UI
« Reply #27 on: January 16, 2012, 09:44:45 pm »
Screenshot!

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Custom UI
« Reply #28 on: January 16, 2012, 11:51:37 pm »
Have not tried the newest version but is it now possible to disable the cloth effect? If not, please make it optional. Btw. do you need any UI sounds? Some beep boop da beep? :D
« Last Edit: January 16, 2012, 11:56:39 pm by Crystan »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Custom UI
« Reply #29 on: January 17, 2012, 07:37:29 am »
really great job nate. thanks for putting it into a mod. i really like the style, the layout and the new functionality.
« Last Edit: January 19, 2012, 12:56:19 pm by Mattn »