/offtopic on
Well i thought people would dislike the idea because/or its too much work.
I can remove it from the city_disco map, but another solution would be to simply adjust volume and attenuation levels, so that the sound would just be audible when the camera is near the inside of the disco, where the speakers are...
The overall problem with our ambient soundfx is that: Just a few maps have a few ambient sounds correctly adjusted (attenuation & volume), not because the functionality is not here, as the audio code is working perfectly for some time now, but because someone has to invest the time and workforce to go through all the maps setting up a good ambient sound atmosphere, like H-Hour already has done for the alienbase map for example.
Maybe I get to that some day, but help would be appreciated here
/offtopic off
Uh, what are those ugly buttons on top-right?
-geever
A nice way to tell me that you do not like the look
. Do not worry - these are just first placeholder button versions - I am not satisfied with the look of them either & they will get improved soonish.
Or simply play something else alltogether.
This functionality was already implemented into the sound options menu quite a while ago, where you can turn off the music completely while still having soundfx playing - So you can run audacious or winamp or whatever with your favorite tracks in the background and turn off in-game music completely...
.
The music control panel is not meant to work that way - Its purpose is to give the player, who plays with the in-game soundtrack enabled, the possibility to
1. Turn off the battlescape-music for a specific mission or turn on/off the battlescape-music whenever
2. Play the next random track if the player dislikes a specific tune or simply does not want to hear it looped once again on a long mission
* i think you are using too much colors that don't fit the rest of the ui
The colors used (for the soldier stat numbers [health, morale , TUs, TUs reserved]) have the same color coding like the bars, so they could be more quickly identified, but I agree that the look is not perfect - I will see what I can do to improve that (maybe use the color coding in the transparent background, while leaving the text color white...)
* the music button icons doesn't look good imo.
I agree & will modify them to fit in better soonish.
* not sure whether the music buttons should be on a hud. we should have such an option, yes, but not on the hud imo. a dedicated menu would be better
It is more or less a dedicated menu (or better panel), where just the buttons for music control, message log (not implemented yet) & options menu reside.
You can turn it off (hide the panel) completely, so it will not disturb the view anymore (see screenshot)...
The panel setting will be remembered, so you can adjust the MinimalHUD to your liking once (turn on/off top/bottom panels, show/hide deco) and on the next battlescape mission your HUD starts like adjusted before.
A additional option (also for the other HUDs) would be to add 2 keyboard shortcuts for music control, so the player could also switch track or stop the musac via key (when using the other HUDs for example).