hmm.. what is the meaning of 'most annoying' in english?
maybe i should have said 'least awesome' instead, but this does not quite capture the tedium of walking the soldiers through those two empty rooms at every base attack, just to make sure that the aliens understand that the earth is a dreadful planet where sniper bullets fly out of the ground, and when they come down the entrance the bullets continue flying out of plain walls around them (shooting through walls, if some players do not know what this is about).
this is why i would rather get it over with quickly, and relocate the command center closer to the entrance.
i wonder which one the 'gameplay element' is:
1) me having to walk those two rooms every time, before the aliens meet the most miserable death without ever getting a chance to take a shot, is somehow supposed to challenge me tactically.
2) i need to make my base non-operational for 12 days if i want to avoid the tedium.
case 2 has a major flaw in my opinion: the more competitive way of playing (not relocating the command center) is the more tedious one.
it seems that 'least awesome' might be for native english speakers, but i would rather say 'most annoying', because everything else feels better than that.
there is nothing surprising about devs not playing the game much (i don't know, just asking).
for example, i read some freecol forum, and devs were quite surprised at a few things players wrote there about playing.
[...]my hunch is that it isn't so much that the devs don't play the game[...]
could be.
but maybe they walk their soldiers a mile and think: 'this works... this also works...' etc, which might not be like the players see things.