project-navigation
Personal tools

Author Topic: Assertion Error  (Read 3171 times)

Offline dhatchen

  • Rookie
  • ***
  • Posts: 11
    • View Profile
Assertion Error
« on: November 01, 2011, 10:38:12 am »
HI,

Where do I report these???

Assert in src/common/dbuffer.c

buf -> len == 0

version 2.4-dev IA-32 Oct 31 2011 win 34 debug

Windows 7 Asus ATI 8GB laptop

Was in battlescape(+farm2), screen went black.
stats.log says one of mine died, never saw it.

I use retry several times when testing a battle scape. I found that it can cause this. That was the case here too.

regards
danh

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Assertion Error
« Reply #1 on: November 01, 2011, 05:39:49 pm »
it can cause this... that is already a good information - but what we need it a reliable way to reproduce it. any more information for us about this issue? you told one of your soldiers died as last action

so:
* restart battlescape (several times?)
* EV_ACTOR_DIE event (which round? reactionfire?)

the more information about it, the better.

Offline dhatchen

  • Rookie
  • ***
  • Posts: 11
    • View Profile
Re: Assertion Error
« Reply #2 on: November 02, 2011, 05:35:13 am »
Hi,

I was unable to u/l the events.log and the stats.log because of the the attachment size  limits. I split the stats.log and have given you the last few bits of events.log that appear to apply.

How would I get these all to you if you wish?

A battle crashed a couple of times and I remembered that when I played this last(about a year ago), one could often crash the battlescape by repeated retries. I spent the last day or two doing lots of retries and this was the first assertion I got. I am not sure of what I was doing and the phase but will watch for it.

Offline dhatchen

  • Rookie
  • ***
  • Posts: 11
    • View Profile
Re: Assertion Error
« Reply #3 on: November 02, 2011, 05:36:33 am »
...and the rest of the stats.log