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UFO:Alien Invasion
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poedit problem
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Topic: poedit problem (Read 4495 times)
Kamuflaro
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poedit problem
«
on:
February 22, 2008, 08:48:21 pm »
Started enthusiastically to edit some language entries in the de.po with Poedit and later when I wanted to check what I changed by comparing I realized the formating got totally screwed over: (deleted)
Should have used PSPad right away lol
The file is too big to be uploaded at sourceforge so what now? I can only see wiki entries for the big placeholders, which are a pain to translate, did only 1 of them
«
Last Edit: February 23, 2008, 02:25:12 pm by Kamuflaro
»
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ufogio
Guest
Re: poedit problem
«
Reply #1 on:
February 22, 2008, 09:37:06 pm »
You should use the wiki (
http://ufoai.ninex.info/wiki/index.php/List_of_msgid
) to translate the long texts (ufopedia, mails, story, etc..) and edit directly the po files for game strings.
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Kamuflaro
Guest
Re: poedit problem
«
Reply #2 on:
February 23, 2008, 02:58:27 am »
Ah k, that is about what I thought.
lol looks like the tiny big text I translated is not yet implemented in the game, also realized the lines assiciated to armour in the po file is off, as they added new armour types in the SVN
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Kamuflaro
Guest
Re: poedit problem
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Reply #3 on:
February 23, 2008, 02:31:47 pm »
I updated it for rev15164 so it's only a compare and merge, if devs want to implement it.
http://rapidshare.com/files/94225315/de.po.html
«
Last Edit: February 23, 2008, 02:43:01 pm by Kamuflaro
»
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: poedit problem
«
Reply #4 on:
February 23, 2008, 03:44:59 pm »
as he said - translate the big articles on the wiki (otherwise they are lost with the next automatically update)
if you translate short strings in the po - upload a diff to our patch tracker, not the hole file, please
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Kamuflaro
Guest
Re: poedit problem
«
Reply #5 on:
February 23, 2008, 04:46:24 pm »
That was a fight, but I worked it out
it's up anonymiously <.<
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Kamuflaro
Guest
Re: poedit problem
«
Reply #6 on:
February 27, 2008, 04:38:29 pm »
What should I do with untranslated strings, that are not even in the en.po for the 2.3 TRUNK?
On a 2nd thought: You can get all the strings to be translated at once out of the code with a program?
[geo]
Crashed UFO
Landed UFO
An industrial area in a cold region.
[battle]
Reload weapon (%i TU).
Stand up (%i TU)
Crouch (%i TU)
«
Last Edit: February 27, 2008, 05:05:58 pm by Kamuflaro
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poedit problem