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Author Topic: poedit problem  (Read 4497 times)

Kamuflaro

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poedit problem
« on: February 22, 2008, 08:48:21 pm »
Started enthusiastically to edit some language entries in the de.po with Poedit and later when I wanted to check what I changed by comparing I realized the formating got totally screwed over: (deleted)
Should have used PSPad right away lol
The file is too big to be uploaded at sourceforge so what now? I can only see wiki entries for the big placeholders, which are a pain to translate, did only 1 of them :P
« Last Edit: February 23, 2008, 02:25:12 pm by Kamuflaro »

ufogio

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Re: poedit problem
« Reply #1 on: February 22, 2008, 09:37:06 pm »
You should use the wiki (http://ufoai.ninex.info/wiki/index.php/List_of_msgid) to translate the long texts (ufopedia, mails, story, etc..) and edit directly the po files for game strings.

Kamuflaro

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Re: poedit problem
« Reply #2 on: February 23, 2008, 02:58:27 am »
Ah k, that is about what I thought.

lol looks like the tiny big text I translated is not yet implemented in the game, also realized the lines assiciated to armour in the po file is off, as they added new armour types in the SVN :D

Kamuflaro

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Re: poedit problem
« Reply #3 on: February 23, 2008, 02:31:47 pm »
I updated it for rev15164  so it's only a compare and merge, if devs want to implement it. http://rapidshare.com/files/94225315/de.po.html
« Last Edit: February 23, 2008, 02:43:01 pm by Kamuflaro »

Offline Mattn

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Re: poedit problem
« Reply #4 on: February 23, 2008, 03:44:59 pm »
as he said - translate the big articles on the wiki (otherwise they are lost with the next automatically update)

if you translate short strings in the po - upload a diff to our patch tracker, not  the hole file, please

Kamuflaro

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Re: poedit problem
« Reply #5 on: February 23, 2008, 04:46:24 pm »
That was a fight, but I worked it out :D it's up anonymiously <.<

Kamuflaro

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Re: poedit problem
« Reply #6 on: February 27, 2008, 04:38:29 pm »
What should I do with untranslated strings, that are not even in the en.po for the 2.3 TRUNK?
On a 2nd thought: You can get all the strings to be translated at once out of the code with a program? :P

[geo]
Crashed UFO
Landed UFO
An industrial area in a cold region.

[battle]
Reload weapon (%i TU).
Stand up (%i TU)
Crouch (%i TU)
« Last Edit: February 27, 2008, 05:05:58 pm by Kamuflaro »