parts of the medikits healpoints should be temporary.
maybe the ability to heal temperary could be assigned to an ability.
When the mission is over the soldier temporary health increase is gone, and therefore the soldier need more healing, preferably at a hospital.
Its silly that a sudden medikit stimpack is way more effective than hospital, agree?
Another thing:
If a Skyranger (troop transport) gets shot down, there should be possible to do a rescue mission, if the dogfight happened over land.
The health of the soldiers could decay with time, so they lose e.g. 15 points pr hour.
An Excuse for making this a mission against aliens is that aliens want our troops alive for information.