project-navigation
Personal tools

Author Topic: couple of suggestions on health  (Read 2618 times)

Offline mf_nor

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
couple of suggestions on health
« on: March 26, 2011, 05:11:26 pm »
parts of the medikits healpoints should be temporary. 
maybe the ability to heal temperary could be assigned to an ability.
When the mission is over the soldier temporary health increase is gone, and therefore the soldier need more healing, preferably at a hospital.
Its silly that a sudden medikit stimpack is way more effective than hospital, agree?

Another thing:
If a Skyranger (troop transport) gets shot down, there should be possible to do a rescue mission, if the dogfight happened over land.
The health of the soldiers could decay with time, so they lose e.g. 15 points pr hour.
An Excuse for making this a mission against aliens is that aliens want our troops alive for information.




Offline Tamanfodder

  • Rookie
  • ***
  • Posts: 84
    • View Profile
Re: couple of suggestions on health
« Reply #1 on: March 26, 2011, 05:58:36 pm »
I agree with you completely! But wait! What is skyranger???? We call it firebird! ;D

Offline mf_nor

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: couple of suggestions on health
« Reply #2 on: March 26, 2011, 06:09:32 pm »
thnx :)
i forgot it :)

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: couple of suggestions on health
« Reply #3 on: March 27, 2011, 03:39:04 am »
parts of the medikits healpoints should be temporary. 
maybe the ability to heal temperary could be assigned to an ability.
When the mission is over the soldier temporary health increase is gone, and therefore the soldier need more healing, preferably at a hospital.
Its silly that a sudden medikit stimpack is way more effective than hospital, agree?

Another thing:
If a Skyranger (troop transport) gets shot down, there should be possible to do a rescue mission, if the dogfight happened over land.
The health of the soldiers could decay with time, so they lose e.g. 15 points pr hour.
An Excuse for making this a mission against aliens is that aliens want our troops alive for information.

At medkits: IIRC this general idea has been suggested and accepted before, now it's just waiting for implemention.

Similarly for rescue missions, though I'm not sure if downed dropships were suggested then.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: couple of suggestions on health
« Reply #4 on: March 27, 2011, 11:07:19 am »
Medikits: Once a guy started to implement a better wound-system but he couldn't finish it unfortunately. He shared his progress on the tracker, his patch should be resurrected and finished up.

Rescue missions: Get a 2.4-dev build! We have rescue missions for downed PHALANX craft already.

-geever