Hi Malick, good show on working on the pilots so far. Let's talk about the design for pilots and air combat a bit.
Firstly, as you will probably already know, there's the proposal for
UFO interceptions, which still counts as what we want to end up with eventually. Therefore, the pilot design should be done in this context.
Secondly, there's the old
pilots proposal that stevenjackson did. This is old and no longer considered in line with our wishes, so this is the part we're looking to redesign here.
Now, my idea so far was just to use one stat for pilots that governed everything, but I see you've got something more complex in mind. So the questions I think we should answer are:
1) What exactly does each attribute do? Do the attributes only translate to a bonus to skills? If so, why do we need them?
2) What do each of the skills do exactly, in the context of the interception proposal?
3) By what mechanic do each of the attributes and skills improve?
From what I can see, 1) seems easy to answer: we don't need attributes. Pilots play a much smaller role in the game than soldiers, so they don't need to be modeled in too much detail. A pilot's performance can be adequately expressed in his skills alone, I feel.
As for 2), I think targeting, evasion and survival have obvious applications. Targeting gives a bonus to weapon accuracy, causing more shots to hit the target, evasion reduces enemy accuracy, and survival increases the chance of a rescue mission appearing if the pilot is shot down. I'm not sure about piloting, though. A plane doesn't fly any faster just because it has a good pilot. Not sure what this skill would do.
Finally 3), this depends on how far you want to go. But there seem to be only limited ways in which the various stats can increase independently from each other, since a pilot basically always does the same thing (shoot at the UFOs, and get shot at in turn). I think you'll end up with stats uniformly increasing most of the time, which is why they might as well be a single stat. But this is a point of further discussion.