New board
2011/02/13 15:18:33 ----- network initialization -------2011/02/13 15:18:33 libcurl/7.16.4 zlib/1.2.2 initialized.2011/02/13 15:18:33 ------ server initialization -------2011/02/13 15:18:33 added 7 maps to the mapcycle2011/02/13 15:18:33 ----- console initialization -------2011/02/13 15:18:33 Console initialized.2011/02/13 15:18:33 ------- video initialization -------2011/02/13 15:18:33 SDL version: 1.2.142011/02/13 15:18:33 I: desktop depth: 32bpp2011/02/13 15:18:33 I: video memory: 02011/02/13 15:18:33 I: Available resolutions: 1280x800 1280x778 1152x720 1024x768 1024x640 800x600 800x500 720x480 640x480 (9)2011/02/13 15:18:33 I: video driver: windib2011/02/13 15:18:33 I: setting mode -12011/02/13 15:18:33 I: set swap control to 02011/02/13 15:18:33 I: 1024x768 (fullscreen: no)2011/02/13 15:18:33 I: got 8 bits of stencil2011/02/13 15:18:33 I: got 24 bits of depth buffer2011/02/13 15:18:33 I: got double buffer2011/02/13 15:18:33 I: got 8 bits for red2011/02/13 15:18:33 I: got 8 bits for green2011/02/13 15:18:33 I: got 8 bits for blue2011/02/13 15:18:33 I: got 8 bits for alpha2011/02/13 15:18:33 I: got 0 multisample buffersGL_VENDOR: NVIDIA Corporation2011/02/13 15:18:33 GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine2011/02/13 15:18:33 GL_VERSION: 2.1 NVIDIA-1.6.262011/02/13 15:18:33 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent2011/02/13 15:18:33 2011/02/13 15:18:33 using GL_ARB_texture_non_power_of_two2011/02/13 15:18:33 using GL_ARB_shading_language_1002011/02/13 15:18:33 GLSL Version: 1.202011/02/13 15:18:33 using GL_ARB_framebuffer_object2011/02/13 15:18:33 max draw buffers: 82011/02/13 15:18:33 max render buffer size: 81922011/02/13 15:18:33 max color attachments: 82011/02/13 15:18:33 using GL_ARB_draw_buffers2011/02/13 15:18:33 max supported lights: 82011/02/13 15:18:33 max texture units: 82011/02/13 15:18:33 max texture coords: 82011/02/13 15:18:33 max vertex attributes: 162011/02/13 15:18:33 max texture size: detected 81922011/02/13 15:18:33 ...but using 2048 as requested2011/02/13 15:18:33 Using low resolution globe textures as requested.2011/02/13 15:18:33 R_LoadProgram: 'world' loaded.2011/02/13 15:18:33 R_LoadProgram: 'warp' loaded.2011/02/13 15:18:33 R_LoadProgram: 'geoscape' loaded.2011/02/13 15:18:33 R_LoadProgram: 'combine2' loaded.2011/02/13 15:18:33 R_LoadProgram: 'convolve3' loaded.2011/02/13 15:18:33 R_LoadProgram: 'atmosphere' loaded.2011/02/13 15:18:33 R_LoadProgram: 'simple_glow' loaded.2011/02/13 15:18:33 SDL_image version 1.2.62011/02/13 15:18:33 SDL_ttf version 2.0.9 - we need at least 2.0.72011/02/13 15:18:33 ------- sound initialization -------2011/02/13 15:18:33 SDL_mixer version: 1.2.82011/02/13 15:18:33 ... requested audio rate: 441002011/02/13 15:18:36 ... driver: 'dsound'2011/02/13 15:18:36 ... audio rate: 441002011/02/13 15:18:36 ... audio channels: 22011/02/13 15:18:36 ------- input initialization -------2011/02/13 15:18:36 0 possible joysticks2011/02/13 15:18:36 no joystick found.2011/02/13 15:18:36 ----------- parse scripts ----------2011/02/13 15:18:36 50 script files2011/02/13 15:18:37 47 ui script files2011/02/13 15:18:40 Shared Client/Server Info loaded2011/02/13 15:18:40 ... 99 items parsed2011/02/13 15:18:40 ... 32 damage types parsed2011/02/13 15:18:40 ... 80 map definitions parsed2011/02/13 15:18:40 ... 29 equipment definitions parsed2011/02/13 15:18:40 ... 10 inventory definitions parsed2011/02/13 15:18:40 ... 20 team definitions parsed2011/02/13 15:18:40 executing keys.cfg2011/02/13 15:18:41 music change to van_theme (from PsymongN3)2011/02/13 15:18:41 s_language has no value2011/02/13 15:19:12 Could not find locale with id ''2011/02/13 15:19:12 134 static models loaded2011/02/13 15:19:12 ====== UFO Initialized ======2011/02/13 15:19:12 =============================2011/02/13 15:19:12 Priority changed to NORMAL2011/02/13 15:19:12 Found 2 processors2011/02/13 15:19:12 Use both cores
2011/02/13 15:22:43 ----- network initialization -------2011/02/13 15:22:43 libcurl/7.16.4 zlib/1.2.2 initialized.2011/02/13 15:22:43 ------ server initialization -------2011/02/13 15:22:43 added 7 maps to the mapcycle2011/02/13 15:22:43 ----- console initialization -------2011/02/13 15:22:43 Console initialized.2011/02/13 15:22:43 ------- video initialization -------2011/02/13 15:22:43 SDL version: 1.2.142011/02/13 15:22:43 I: desktop depth: 32bpp2011/02/13 15:22:43 I: video memory: 02011/02/13 15:22:43 I: Available resolutions: 1280x800 1280x778 1152x720 1024x768 1024x640 800x600 800x500 720x480 640x480 (9)2011/02/13 15:22:43 I: video driver: windib2011/02/13 15:22:43 I: setting mode -12011/02/13 15:22:43 I: set swap control to 02011/02/13 15:22:43 I: 1024x768 (fullscreen: no)2011/02/13 15:22:44 I: got 8 bits of stencil2011/02/13 15:22:44 I: got 24 bits of depth buffer2011/02/13 15:22:44 I: got double buffer2011/02/13 15:22:44 I: got 8 bits for red2011/02/13 15:22:44 I: got 8 bits for green2011/02/13 15:22:44 I: got 8 bits for blue2011/02/13 15:22:44 I: got 8 bits for alpha2011/02/13 15:22:44 I: got 0 multisample buffersGL_VENDOR: NVIDIA Corporation2011/02/13 15:22:44 GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine2011/02/13 15:22:44 GL_VERSION: 2.1 NVIDIA-1.6.262011/02/13 15:22:44 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent2011/02/13 15:22:44 2011/02/13 15:22:44 using GL_ARB_texture_non_power_of_two2011/02/13 15:22:44 using GL_ARB_shading_language_1002011/02/13 15:22:44 GLSL Version: 1.202011/02/13 15:22:44 using GL_ARB_framebuffer_object2011/02/13 15:22:44 max draw buffers: 82011/02/13 15:22:44 max render buffer size: 81922011/02/13 15:22:44 max color attachments: 82011/02/13 15:22:44 using GL_ARB_draw_buffers2011/02/13 15:22:44 max supported lights: 82011/02/13 15:22:44 max texture units: 82011/02/13 15:22:44 max texture coords: 82011/02/13 15:22:44 max vertex attributes: 162011/02/13 15:22:44 max texture size: detected 81922011/02/13 15:22:44 ...but using 2048 as requested2011/02/13 15:22:44 Using low resolution globe textures as requested.2011/02/13 15:22:44 R_LoadProgram: 'world' loaded.2011/02/13 15:22:44 R_LoadProgram: 'warp' loaded.2011/02/13 15:22:44 R_LoadProgram: 'geoscape' loaded.2011/02/13 15:22:44 R_LoadProgram: 'combine2' loaded.2011/02/13 15:22:44 R_LoadProgram: 'convolve3' loaded.2011/02/13 15:22:44 R_LoadProgram: 'atmosphere' loaded.2011/02/13 15:22:44 R_LoadProgram: 'simple_glow' loaded.2011/02/13 15:22:44 SDL_image version 1.2.62011/02/13 15:22:44 SDL_ttf version 2.0.9 - we need at least 2.0.72011/02/13 15:22:44 ------- sound initialization -------2011/02/13 15:22:44 SDL_mixer version: 1.2.82011/02/13 15:22:44 ... requested audio rate: 441002011/02/13 15:22:46 ... driver: 'dsound'2011/02/13 15:22:46 ... audio rate: 441002011/02/13 15:22:46 ... audio channels: 22011/02/13 15:22:46 ------- input initialization -------2011/02/13 15:22:46 0 possible joysticks2011/02/13 15:22:46 no joystick found.2011/02/13 15:22:46 ----------- parse scripts ----------2011/02/13 15:22:46 50 script files2011/02/13 15:22:47 47 ui script files2011/02/13 15:22:50 Shared Client/Server Info loaded2011/02/13 15:22:50 ... 99 items parsed2011/02/13 15:22:50 ... 32 damage types parsed2011/02/13 15:22:50 ... 80 map definitions parsed2011/02/13 15:22:50 ... 29 equipment definitions parsed2011/02/13 15:22:50 ... 10 inventory definitions parsed2011/02/13 15:22:50 ... 20 team definitions parsed2011/02/13 15:22:50 executing keys.cfg2011/02/13 15:22:50 music change to van_theme (from PsymongN3)2011/02/13 15:23:20 CL_LanguageInit: language settings are stored in configuration: en2011/02/13 15:23:21 SDL_ttf version 2.0.9 - we need at least 2.0.72011/02/13 15:23:21 ...registering 10 fonts2011/02/13 15:23:21 134 static models loaded2011/02/13 15:23:21 ====== UFO Initialized ======2011/02/13 15:23:21 =============================2011/02/13 15:23:21 Priority changed to NORMAL2011/02/13 15:23:21 Found 2 processors2011/02/13 15:23:21 Use both cores2011/02/13 15:23:21 Switch grab input off2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:36 Could not find cvar 'g_actorspeed'2011/02/13 15:23:37 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'2011/02/13 15:23:39 Could not find cvar 'g_actorspeed'