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Author Topic: New RMA: Harbour map  (Read 35341 times)

Offline Kildor

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Re: New RMA: Harbour map
« Reply #45 on: January 17, 2011, 05:47:41 pm »
2. pardon? I don`t understand this sentence )
3. no problem, this is draft. Also there is ufo2map -check to check this cases.
4. may be.
5. No, I`ve meaned, will ships have holds or not?
6. In example, 3 containers as vertical triangle. Upper one should have levelflag+1.

Ok, I`ll look to the tiles, and commit the theme.

Offline bayo

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Re: New RMA: Harbour map
« Reply #46 on: January 17, 2011, 07:33:03 pm »
Remember to take some screenshots and put it to the data_source images/maps/loading and images/maps/thumb. You can use makefile from the root the generate final images (maybe the script need fix for Windows). Or ask somebody to generate it.

Offline mameister

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Re: New RMA: Harbour map
« Reply #47 on: January 17, 2011, 08:19:06 pm »
2. pardon? I don`t understand this sentence )
3. no problem, this is draft. Also there is ufo2map -check to check this cases.
4. may be.
5. No, I`ve meaned, will ships have holds or not?
6. In example, 3 containers as vertical triangle. Upper one should have levelflag+1.
Ok, I`ll look to the tiles, and commit the theme.

HI, seems I made more mistakes than I thought :) Thanks for looking into it,
Martin

Offline mameister

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Re: New RMA: Harbour map
« Reply #48 on: January 17, 2011, 08:55:05 pm »
By the way: while mapping this I made an audio music track to go with this. Since I am so terribly new and stupid, I could not try it out ingame.

Anyway: see the audio forums here http://ufoai.ninex.info/forum/index.php?topic=5719.0. Let me know, what you think.

Offline p0ss

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Re: New RMA: Harbour map
« Reply #49 on: January 29, 2011, 12:18:07 pm »
Hey, I just wanted to let you know that I did some new shipping container textures that might work well with this theme: http://ufoai.ninex.info/forum/index.php?topic=5301.45

 If there are any other textures that might help you out, let me know :)

Offline mameister

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Re: New RMA: Harbour map
« Reply #50 on: January 30, 2011, 03:40:33 pm »
Hey, I just wanted to let you know that I did some new shipping container textures that might work well with this theme: http://ufoai.ninex.info/forum/index.php?topic=5301.45
 If there are any other textures that might help you out, let me know :)

Cheers! I hope to find more time to do more stuff to the tiles and will check the container textures (although, I am sorry to say, I am quite bored of containers right now but might come back to them later).


Question, also and foremost to Kildor: I am planning to do changes to the ship tiles (access points, new front part, concept for sides/rust and container area on ship). Am I free to do so or are they in your pipeline somewhere and I should wait and see your changes?

Which leaves me with the following question:
- have the tiles been checked in (svn?) and should I now start to work with an svn checkout?


Regards,
Martin

Offline Kildor

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Re: New RMA: Harbour map
« Reply #51 on: January 30, 2011, 04:07:19 pm »
we don`t use SVN but GIT.
And no, we don`t add it to the git, I`ve not had time and radiant to fix some glitches before it could be committed.
And, yes, if you want to add some interior to the ships, I`ll try to finish work on next week and commit maps.

Offline Mattn

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Re: New RMA: Harbour map
« Reply #52 on: January 30, 2011, 09:44:14 pm »
i've added your maps to our git repo already - but unmodified - so you can just continue to work on every tile.

Offline mameister

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Re: New RMA: Harbour map
« Reply #53 on: January 31, 2011, 12:12:08 am »
Okidoki, thanks. First thing will be the stairs on the ship :)

Offline mameister

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Re: New RMA: Harbour map
« Reply #54 on: January 31, 2011, 11:14:30 pm »
Ok, man, this is hard work, TILE EXPLOSION ;)

What do you think about this texture? Too repetitive again? I tried to set the scale "2 2" but it didn't allow it (max "1 1"). Also fixed the stairs, no idea for the front of the ships, more ideas for the middle sections, though.

Nighty night,
Martin

Offline Kildor

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Re: New RMA: Harbour map
« Reply #55 on: February 01, 2011, 04:39:39 am »
mameister, I`ve started to fix your tiles. remove unneeded actorclips, set levelflags and nodraws, and so on.

Offline mameister

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Re: New RMA: Harbour map
« Reply #56 on: February 01, 2011, 08:53:47 am »
Oh, I thought I had the go to change the tiles. Does GIT do diff/merges?

Offline Mattn

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Re: New RMA: Harbour map
« Reply #57 on: February 01, 2011, 09:16:42 am »
Just attach them here and i will do the merge. No problem

Offline H-Hour

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Re: New RMA: Harbour map
« Reply #58 on: February 01, 2011, 01:53:14 pm »
This looks really nice mameister. I've just got one gameplay recommendation explained in the attached image. Nice to see this getting put into the repository.

Offline mameister

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Re: New RMA: Harbour map
« Reply #59 on: February 01, 2011, 04:32:48 pm »
Excellent suggestion!