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Author Topic: crash from geoscape  (Read 2412 times)

Offline clark17

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crash from geoscape
« on: January 06, 2011, 07:49:46 pm »
Hi, in my game when i accelerated time, the game crash and back to the Desktop. A windows alert appears on my screen:



This is the output of the console:
Code: [Select]
2011/01/06 19:19:59 ----- network initialization -------
2011/01/06 19:19:59 libcurl/7.16.4 zlib/1.2.2 initialized.
2011/01/06 19:19:59 ------ server initialization -------
2011/01/06 19:19:59 added 7 maps to the mapcycle
2011/01/06 19:19:59 ----- console initialization -------
2011/01/06 19:19:59 Console initialized.
2011/01/06 19:19:59 ------- video initialization -------
2011/01/06 19:19:59 SDL version: 1.2.14
2011/01/06 19:19:59 I: desktop depth: 32bpp
2011/01/06 19:19:59 I: video memory: 0
2011/01/06 19:19:59 I: Available resolutions: 1280x800 1280x720 1024x768 800x600 720x576 720x480 640x480 (7)
2011/01/06 19:19:59 I: video driver: windib
2011/01/06 19:19:59 I: setting mode -1
2011/01/06 19:19:59 I: set swap control to 0
2011/01/06 19:20:00 I: 1024x768 (fullscreen: yes)
2011/01/06 19:20:00 I: got 8 bits of stencil
2011/01/06 19:20:00 I: got 24 bits of depth buffer
2011/01/06 19:20:00 I: got double buffer
2011/01/06 19:20:00 I: got 8 bits for red
2011/01/06 19:20:00 I: got 8 bits for green
2011/01/06 19:20:00 I: got 8 bits for blue
2011/01/06 19:20:00 I: got 0 bits for alpha
2011/01/06 19:20:00 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2011/01/06 19:20:00 GL_RENDERER: GeForce 9650M GT/PCI/SSE22011/01/06 19:20:00 GL_VERSION: 3.3.02011/01/06 19:20:00 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GLNV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2011/01/06 19:20:00 2011/01/06 19:20:00 using GL_ARB_texture_non_power_of_two
2011/01/06 19:20:00 using GL_ARB_shading_language_100
2011/01/06 19:20:00 GLSL Version: 3.30 NVIDIA via Cg compiler
2011/01/06 19:20:00 using GL_ARB_framebuffer_object
2011/01/06 19:20:00 max draw buffers: 8
2011/01/06 19:20:00 max render buffer size: 8192
2011/01/06 19:20:00 max color attachments: 8
2011/01/06 19:20:00 using GL_ARB_draw_buffers
2011/01/06 19:20:00 max supported lights: 8
2011/01/06 19:20:00 max texture units: 4
2011/01/06 19:20:00 max texture coords: 8
2011/01/06 19:20:00 max vertex attributes: 16
2011/01/06 19:20:00 max texture size: detected 8192
2011/01/06 19:20:00 ...but using 2048 as requested
2011/01/06 19:20:00 Using low resolution globe textures as requested.
2011/01/06 19:20:00 SDL_image version 1.2.6
2011/01/06 19:20:01 SDL_ttf version 2.0.9 - we need at least 2.0.7
2011/01/06 19:20:01 ------- sound initialization -------
2011/01/06 19:20:01 SDL_mixer version: 1.2.8
2011/01/06 19:20:01 ... requested audio rate: 44100
2011/01/06 19:20:01 ... driver: 'dsound'
2011/01/06 19:20:01 ... audio rate: 44100
2011/01/06 19:20:01 ... audio channels: 2
2011/01/06 19:20:01 ------- input initialization -------
2011/01/06 19:20:01 0 possible joysticks
2011/01/06 19:20:01 no joystick found.
2011/01/06 19:20:01 ----------- parse scripts ----------
2011/01/06 19:20:01 50 script files
2011/01/06 19:20:01 47 ui script files
2011/01/06 19:20:04 Shared Client/Server Info loaded
2011/01/06 19:20:04 ... 99 items parsed
2011/01/06 19:20:04 ... 32 damage types parsed
2011/01/06 19:20:04 ... 80 map definitions parsed
2011/01/06 19:20:04 ... 29 equipment definitions parsed
2011/01/06 19:20:04 ... 10 inventory definitions parsed
2011/01/06 19:20:04 ... 20 team definitions parsed
2011/01/06 19:20:04 executing keys.cfg
2011/01/06 19:20:04 music change to van_theme (from PsymongN3)
2011/01/06 19:20:25 CL_LanguageInit: language settings are stored in configuration: fr
2011/01/06 19:20:25 SDL_ttf version 2.0.9 - we need at least 2.0.7
2011/01/06 19:20:25 ...registering 10 fonts
2011/01/06 19:20:25 134 static models loaded
2011/01/06 19:20:25 ====== UFO Initialized ======
2011/01/06 19:20:25 =============================
2011/01/06 19:20:25 Priority changed to NORMAL
2011/01/06 19:20:25 Found 2 processors
2011/01/06 19:20:25 Use both cores
2011/01/06 19:20:25 Switch grab input off
2011/01/06 19:20:28 Change gametype to 'Campaign mode'
2011/01/06 19:20:28 --- save subsystem initialization --
2011/01/06 19:20:28 added base subsystem
2011/01/06 19:20:28 added research subsystem
2011/01/06 19:20:28 added campaign subsystem
2011/01/06 19:20:28 added hospital subsystem
2011/01/06 19:20:28 added market subsystem
2011/01/06 19:20:28 added employee subsystem
2011/01/06 19:20:28 added aliencont subsystem
2011/01/06 19:20:28 added aircraft subsystem
2011/01/06 19:20:28 added installation subsystem
2011/01/06 19:20:28 added ufostores subsystem
2011/01/06 19:20:28 added production subsystem
2011/01/06 19:20:28 added messagesystem subsystem
2011/01/06 19:20:28 added stats subsystem
2011/01/06 19:20:28 added nations subsystem
2011/01/06 19:20:28 added transfer subsystem
2011/01/06 19:20:28 added alien base subsystem
2011/01/06 19:20:28 added xvirate subsystem
2011/01/06 19:20:28 added messageoptions subsystem
2011/01/06 19:20:28 Campaign data loaded - size 4458784 bytes
2011/01/06 19:20:28 ...techs: 189
2011/01/06 19:20:28 ...buildings: 19
2011/01/06 19:20:28 ...ranks: 16
2011/01/06 19:20:28 ...nations: 8
2011/01/06 19:20:28 ...cities: 457
2011/01/06 19:20:28 2011/01/06 19:20:31 Loading savegame xml (size 88896)
2011/01/06 19:20:31 Loading savegame
...version: 4
...game version: 2.3.1
...xml Size: 1154237, compressed? y
2011/01/06 19:20:31 Shutdown gametype 'Campaign mode'
2011/01/06 19:20:31 Change gametype to 'Campaign mode'
2011/01/06 19:20:31 --- save subsystem initialization --
2011/01/06 19:20:31 added base subsystem
2011/01/06 19:20:31 added research subsystem
2011/01/06 19:20:31 added campaign subsystem
2011/01/06 19:20:31 added hospital subsystem
2011/01/06 19:20:31 added market subsystem
2011/01/06 19:20:31 added employee subsystem
2011/01/06 19:20:31 added aliencont subsystem
2011/01/06 19:20:31 added aircraft subsystem
2011/01/06 19:20:31 added installation subsystem
2011/01/06 19:20:31 added ufostores subsystem
2011/01/06 19:20:31 added production subsystem
2011/01/06 19:20:31 added messagesystem subsystem
2011/01/06 19:20:31 added stats subsystem
2011/01/06 19:20:31 added nations subsystem
2011/01/06 19:20:31 added transfer subsystem
2011/01/06 19:20:31 added alien base subsystem
2011/01/06 19:20:31 added xvirate subsystem
2011/01/06 19:20:31 added messageoptions subsystem
2011/01/06 19:20:31 Campaign data loaded - size 4458784 bytes
2011/01/06 19:20:31 ...techs: 189
2011/01/06 19:20:31 ...buildings: 19
2011/01/06 19:20:31 ...ranks: 16
2011/01/06 19:20:31 ...nations: 8
2011/01/06 19:20:31 ...cities: 457
2011/01/06 19:20:31 2011/01/06 19:20:31 Load 'slot0' 18 subsystems
2011/01/06 19:20:31 ...Running subsystem 'base'
2011/01/06 19:20:31 ...subsystem 'base' - loaded.
2011/01/06 19:20:31 ...Running subsystem 'research'
2011/01/06 19:20:31 ...subsystem 'research' - loaded.
2011/01/06 19:20:31 ...Running subsystem 'campaign'
2011/01/06 19:20:31 ...subsystem 'campaign' - loaded.
2011/01/06 19:20:31 ...Running subsystem 'hospital'
2011/01/06 19:20:31 ...subsystem 'hospital' - loaded.
2011/01/06 19:20:31 ...Running subsystem 'market'
2011/01/06 19:20:31 ...subsystem 'market' - loaded.
2011/01/06 19:20:31 ...Running subsystem 'employee'
2011/01/06 19:20:32 ...subsystem 'employee' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'aliencont'
2011/01/06 19:20:32 ...subsystem 'aliencont' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'aircraft'
2011/01/06 19:20:32 ...subsystem 'aircraft' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'installation'
2011/01/06 19:20:32 ...subsystem 'installation' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'ufostores'
2011/01/06 19:20:32 ...subsystem 'ufostores' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'production'
2011/01/06 19:20:32 ...subsystem 'production' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'messagesystem'
2011/01/06 19:20:32 ...subsystem 'messagesystem' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'stats'
2011/01/06 19:20:32 ...subsystem 'stats' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'nations'
2011/01/06 19:20:32 ...subsystem 'nations' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'transfer'
2011/01/06 19:20:32 ...subsystem 'transfer' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'alien base'
2011/01/06 19:20:32 ...subsystem 'alien base' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'xvirate'
2011/01/06 19:20:32 ...subsystem 'xvirate' - loaded.
2011/01/06 19:20:32 ...Running subsystem 'messageoptions'
2011/01/06 19:20:32 ...subsystem 'messageoptions' - loaded.
2011/01/06 19:20:32 File 'slot0' successfully loaded from compressed xml savegame.
2011/01/06 19:20:32 music change to van_geoscape (from van_theme)
2011/01/06 19:20:32 music change to karlmacklin_geoscape (from van_geoscape)
2011/01/06 19:20:34 CP_SupplyMissionCreate: Could not add UFO 'craft_ufo_supply', remove mission

I joined my game. Thanks you for your help, and sorry for my little english.