Hi lendrick (Bart). Thanks for the help! Lots of confusing posts there, but Mattn's list is the one you want. It is updated daily and will tell you the license status for all of our files. Anything with an UNKNOWN license needs to be replaced.
For texture artists, here is the breakdown showing only
textures with an UNKNOWN license we need replaced (200+!). This is the list I would point people to at OGA. It is what we need done most urgently and what is most likely to be used.
While MCR mentioned that we sometimes replace existing, properly licensed textures with higher-res textures, I wouldn't suggest this for casual helpers at OGA. This only works when it's coordinated with a mapper who is willing to make the replacements and that is not likely to happen (we need mappers more desperately than we need texture artists).
Other things to mention to people willing to help:
- Textures should be able to slot right into the existing textures (ie - replace a 128x256 texture with another 128x256, or 256x512, as long as the dimensions are the same).
- When possible, please include normal maps and specularity maps. But this is not necessary. Our first priority is to get our licensing straight.
Bart, I'll be packing up some more of my textures for OGA in the next couple weeks.