It is NOT the same bug.
The bug you fixed was that the palm leaves were attached to the bottom of the trunk instead to the top.
The bug that was fixed by me was the one where the movement of the animated palm was broken (reduced number of frames in the .md2 file from 101 to 100). Now the animation works !
Also there have been other updates (like addition of higher res textures & normalmaps or changed skinsize defined inside the .md2 file), but nothing has changed regarding the .tag file, which was left untouched since you commited your last fix, Destructavator.
So nothing has been "re-fixed" or "overfixed", check the logs !
The changes made to the .md2 files was just the animation issue & defining another skinsize for the palm's trunk to make the textures work correctly.
Btw., we talked about another palm tag issue via IRC (
http://colabti.org/irclogger/irclogger_log/ufoai?date=2010-08-08#l261 ).
Maybe you remember that.
This (small) problem (palm leaves not attached correctly to the trunk) also still persists (see attached screenshot) & that is something you could correct by changing the .tag file.
I also noticed that some of the palm leaves on +oriental maps are not moving at all, but I think this is a mapping issue 'cause this is happening just with the palms placed on the fighter & scout tiles...