I would like to add that the campaign really drags on during the deconstruction phase of the first primary ufo's. Some new missions and maps have been implemented, however, I suggest a new "heavy" fighter ship and/or species with the direct story line arcs with several story arc driven missions. Being more specific, while the story arcs may not need to actually support plot, they can be used to drive a small three or four mission sequence such as a Phalanx fighter is shot down. A rescue mission is generated, followed by discovery of alien small prosessing base in an abandoned warehouse or factory, followed by a counter attack resulting in a downed ufo whereby a wounded alien is recovered that needs to be research with the interrogation data having some twist towards the plot.
Adding a "heavy fighter" with several new maps and then adding several unique terror missions that may add some twist to the plot will go a long way towards improving the plot generation. Keep in mind, that I have played this game for a couple of years, but right now I am in the grind for building the first alien/phalanx ship. I had been in the habit of downloading the new developer builds and starting over. Graphically, this game is superior to anything like it in its genre.
Lastly, this needs to have an end with perfection of the plot, maybe with the suggestions above. Then work on a sequal.
Thank you, a humbled Phalanx soldier.