after loading few examples into the game, i think it will be little to small but we can manage.
Yes, and i think if in few time we can remove the reload button (and the fire button), we can have a little more spaces for this element.
(ammo, chance,TU is it?) but its missing few other things that usually shown there and its not very easy to understanding to newbies.
I only copy-paste it from a screenshot. I dont think about the content, but sure there is way to improve it, and/or to use this space better.
ok, so what do you want me to do, make this layout with the current set of graphics or?
* If you have an idea where we can add the soldier stats button, maybe near the inventory icon (but it need to rework the panel containing the head), and a better integration on the soldier name.
* provide cleaner background panel
* rework the soldier selection design, we can see it as tabs, maybe it can look like tabs, i dont know
* provide cleaner buttons (split the background button and the icon, and create 4 stats: normal, disabled, hovered, and clicked (which is the same as hovered)) A pressed state (with normal, hovered, disabled...) can also be useful for buttons which push popups.
* and yes we whould use the current style. It can have some *effects*, but it should look like the current style.
If you work with Photoshop or Gimp and use layers, it is ok for me. I dont know about Paint.