ok, here is the log:
2010/10/13 22:59:45 ----- network initialization -------
2010/10/13 22:59:45 libcurl/7.16.4 zlib/1.2.2 initialized.
2010/10/13 22:59:45 ------ server initialization -------
2010/10/13 22:59:45 added 7 maps to the mapcycle
2010/10/13 22:59:45 ----- console initialization -------
2010/10/13 22:59:45 Console initialized.
2010/10/13 22:59:45 ------- video initialization -------
2010/10/13 22:59:45 SDL version: 1.2.14
2010/10/13 22:59:45 I: desktop depth: 32bpp
2010/10/13 22:59:45 I: video memory: 0
2010/10/13 22:59:45 I: Available resolutions: 1920x1200 1920x1080 1680x1050 1600x1200 1600x1024 1600x900 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1024x768 800x600 720x576 720x480 640x480 (18)
2010/10/13 22:59:45 I: video driver: windib
2010/10/13 22:59:45 I: setting mode -1
2010/10/13 22:59:45 I: set swap control to 0
2010/10/13 22:59:45 I: 1024x768 (fullscreen: no)
2010/10/13 22:59:45 I: got 8 bits of stencil
2010/10/13 22:59:45 I: got 24 bits of depth buffer
2010/10/13 22:59:45 I: got double buffer
2010/10/13 22:59:45 I: got 8 bits for red
2010/10/13 22:59:45 I: got 8 bits for green
2010/10/13 22:59:45 I: got 8 bits for blue
2010/10/13 22:59:45 I: got 0 bits for alpha
2010/10/13 22:59:45 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2010/10/13 22:59:45 GL_RENDERER: GeForce 8800 GTS 512/PCI/SSE22010/10/13 22:59:45 GL_VERSION: 3.2.02010/10/13 22:59:45 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2010/10/13 22:59:45 2010/10/13 22:59:45 using GL_ARB_texture_non_power_of_two
2010/10/13 22:59:45 using GL_ARB_shading_language_100
2010/10/13 22:59:45 GLSL Version: 1.50 NVIDIA via Cg compiler
2010/10/13 22:59:45 using GL_ARB_framebuffer_object
2010/10/13 22:59:45 max draw buffers: 8
2010/10/13 22:59:45 max render buffer size: 8192
2010/10/13 22:59:45 max color attachments: 8
2010/10/13 22:59:45 using GL_ARB_draw_buffers
2010/10/13 22:59:45 max supported lights: 8
2010/10/13 22:59:45 max texture units: 4
2010/10/13 22:59:45 max texture coords: 8
2010/10/13 22:59:45 max vertex attributes: 16
2010/10/13 22:59:45 max texture size: detected 8192
2010/10/13 22:59:45 ...but using 2048 as requested
2010/10/13 22:59:45 Using low resolution globe textures as requested.
2010/10/13 22:59:45 R_LoadShader: world_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: world_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'world' loaded.
2010/10/13 22:59:45 R_LoadShader: warp_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: warp_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'warp' loaded.
2010/10/13 22:59:45 R_LoadShader: geoscape_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: geoscape_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'geoscape' loaded.
2010/10/13 22:59:45 R_LoadShader: combine2_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: combine2_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'combine2' loaded.
2010/10/13 22:59:45 R_LoadShader: convolve3_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: convolve3_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'convolve3' loaded.
2010/10/13 22:59:45 R_LoadShader: atmosphere_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: atmosphere_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'atmosphere' loaded.
2010/10/13 22:59:45 R_LoadShader: simple_glow_vs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadShader: simple_glow_fs.glsl: Compiler Log:
2010/10/13 22:59:45 ------------------------------
2010/10/13 22:59:45 R_LoadProgram: 'simple_glow' loaded.
2010/10/13 22:59:45 SDL_image version 1.2.6
2010/10/13 22:59:46 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/13 22:59:46 ------- sound initialization -------
2010/10/13 22:59:46 SDL_mixer version: 1.2.8
2010/10/13 22:59:46 ... requested audio rate: 44100
2010/10/13 22:59:47 ... driver: 'dsound'
2010/10/13 22:59:47 ... audio rate: 44100
2010/10/13 22:59:47 ... audio channels: 2
2010/10/13 22:59:47 ------- input initialization -------
2010/10/13 22:59:47 0 possible joysticks
2010/10/13 22:59:47 no joystick found.
2010/10/13 22:59:47 ----------- parse scripts ----------
2010/10/13 22:59:47 50 script files
2010/10/13 22:59:47 47 ui script files
2010/10/13 22:59:49 Shared Client/Server Info loaded
2010/10/13 22:59:49 ... 99 items parsed
2010/10/13 22:59:49 ... 32 damage types parsed
2010/10/13 22:59:49 ... 80 map definitions parsed
2010/10/13 22:59:49 ... 29 equipment definitions parsed
2010/10/13 22:59:49 ... 10 inventory definitions parsed
2010/10/13 22:59:49 ... 20 team definitions parsed
2010/10/13 22:59:49 executing keys.cfg
2010/10/13 22:59:49 music change to van_theme (from PsymongN3)
2010/10/13 23:00:17 CL_LanguageInit: language settings are stored in configuration: de
2010/10/13 23:00:17 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/13 23:00:17 ...registering 10 fonts
2010/10/13 23:00:17 134 static models loaded
2010/10/13 23:00:17 ====== UFO Initialized ======
2010/10/13 23:00:17 =============================
2010/10/13 23:00:17 Priority changed to NORMAL
2010/10/13 23:00:17 Found 4 processors
2010/10/13 23:00:17 Only use one core
2010/10/13 23:00:17 Switch grab input off
2010/10/13 23:00:23 Change gametype to 'Campaign mode'
2010/10/13 23:00:23 --- save subsystem initialization --
2010/10/13 23:00:23 added base subsystem
2010/10/13 23:00:23 added research subsystem
2010/10/13 23:00:23 added campaign subsystem
2010/10/13 23:00:23 added hospital subsystem
2010/10/13 23:00:23 added market subsystem
2010/10/13 23:00:23 added employee subsystem
2010/10/13 23:00:23 added aliencont subsystem
2010/10/13 23:00:23 added aircraft subsystem
2010/10/13 23:00:23 added installation subsystem
2010/10/13 23:00:23 added ufostores subsystem
2010/10/13 23:00:23 added production subsystem
2010/10/13 23:00:23 added messagesystem subsystem
2010/10/13 23:00:23 added stats subsystem
2010/10/13 23:00:23 added nations subsystem
2010/10/13 23:00:23 added transfer subsystem
2010/10/13 23:00:23 added alien base subsystem
2010/10/13 23:00:23 added xvirate subsystem
2010/10/13 23:00:23 added messageoptions subsystem
2010/10/13 23:00:23 Campaign data loaded - size 4458784 bytes
2010/10/13 23:00:23 ...techs: 189
2010/10/13 23:00:23 ...buildings: 19
2010/10/13 23:00:23 ...ranks: 16
2010/10/13 23:00:23 ...nations: 8
2010/10/13 23:00:23 ...cities: 457
2010/10/13 23:00:23 2010/10/13 23:00:28 Loading savegame xml (size 220369)
2010/10/13 23:00:28 Loading savegame
...version: 4
...game version: 2.3
...xml Size: 2740441, compressed? y
2010/10/13 23:00:28 Shutdown gametype 'Campaign mode'
2010/10/13 23:00:28 Change gametype to 'Campaign mode'
2010/10/13 23:00:28 --- save subsystem initialization --
2010/10/13 23:00:28 added base subsystem
2010/10/13 23:00:28 added research subsystem
2010/10/13 23:00:28 added campaign subsystem
2010/10/13 23:00:28 added hospital subsystem
2010/10/13 23:00:28 added market subsystem
2010/10/13 23:00:28 added employee subsystem
2010/10/13 23:00:28 added aliencont subsystem
2010/10/13 23:00:28 added aircraft subsystem
2010/10/13 23:00:28 added installation subsystem
2010/10/13 23:00:28 added ufostores subsystem
2010/10/13 23:00:28 added production subsystem
2010/10/13 23:00:28 added messagesystem subsystem
2010/10/13 23:00:28 added stats subsystem
2010/10/13 23:00:28 added nations subsystem
2010/10/13 23:00:28 added transfer subsystem
2010/10/13 23:00:28 added alien base subsystem
2010/10/13 23:00:28 added xvirate subsystem
2010/10/13 23:00:28 added messageoptions subsystem
2010/10/13 23:00:28 Campaign data loaded - size 4458784 bytes
2010/10/13 23:00:28 ...techs: 189
2010/10/13 23:00:28 ...buildings: 19
2010/10/13 23:00:28 ...ranks: 16
2010/10/13 23:00:28 ...nations: 8
2010/10/13 23:00:28 ...cities: 457
2010/10/13 23:00:28 2010/10/13 23:00:28 Load 'slot1' 18 subsystems
2010/10/13 23:00:28 ...Running subsystem 'base'
2010/10/13 23:00:28 ...subsystem 'base' - loaded.
2010/10/13 23:00:28 ...Running subsystem 'research'
2010/10/13 23:00:28 RS_GetTechByID: Could not find a technology with id "rs_fighter_AND_particle"
2010/10/13 23:00:28 ......your game doesn't know anything about tech 'rs_fighter_AND_particle'
2010/10/13 23:00:28 RS_GetTechByID: Could not find a technology with id "rs_harvester_AND_particle"
2010/10/13 23:00:28 ......your game doesn't know anything about tech 'rs_harvester_AND_particle'
2010/10/13 23:00:28 ...subsystem 'research' - loaded.
2010/10/13 23:00:28 ...Running subsystem 'campaign'
2010/10/13 23:00:29 ...subsystem 'campaign' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'hospital'
2010/10/13 23:00:29 ...subsystem 'hospital' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'market'
2010/10/13 23:00:29 ...subsystem 'market' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'employee'
2010/10/13 23:00:29 ...subsystem 'employee' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'aliencont'
2010/10/13 23:00:29 ...subsystem 'aliencont' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'aircraft'
2010/10/13 23:00:29 AII_AddItemToSlot: Could not add item 'craft_weapon_sparrowhawk' to slot 0 (slot-size: 0 - item-weight: 90)
2010/10/13 23:00:29 AII_AddItemToSlot: Could not add item 'craft_weapon_sparrowhawk' to slot 0 (slot-size: 0 - item-weight: 90)
2010/10/13 23:00:29 ...subsystem 'aircraft' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'installation'
2010/10/13 23:00:29 ...subsystem 'installation' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'ufostores'
2010/10/13 23:00:29 ...subsystem 'ufostores' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'production'
2010/10/13 23:00:29 ...subsystem 'production' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'messagesystem'
2010/10/13 23:00:29 ...subsystem 'messagesystem' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'stats'
2010/10/13 23:00:29 ...subsystem 'stats' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'nations'
2010/10/13 23:00:29 ...subsystem 'nations' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'transfer'
2010/10/13 23:00:29 ...subsystem 'transfer' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'alien base'
2010/10/13 23:00:29 ...subsystem 'alien base' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'xvirate'
2010/10/13 23:00:29 ...subsystem 'xvirate' - loaded.
2010/10/13 23:00:29 ...Running subsystem 'messageoptions'
2010/10/13 23:00:29 ...subsystem 'messageoptions' - loaded.
2010/10/13 23:00:29 File 'slot1' successfully loaded from compressed xml savegame.
2010/10/13 23:00:29 music change to karlmacklin_geoscape (from van_theme)
2010/10/13 23:00:29 music change to karlmacklin_geoscape (from karlmacklin_geoscape)
2010/10/13 23:00:50 Free inventory slots: 649
2010/10/13 23:00:50 Calling subsystems
2010/10/13 23:00:50 ...subsystem 'base' - saved
2010/10/13 23:00:50 ...subsystem 'research' - saved
2010/10/13 23:00:50 ...subsystem 'campaign' - saved
2010/10/13 23:00:50 ...subsystem 'hospital' - saved
2010/10/13 23:00:50 ...subsystem 'market' - saved
2010/10/13 23:00:50 ...subsystem 'employee' - saved
2010/10/13 23:00:50 ...subsystem 'aliencont' - saved
2010/10/13 23:00:50 ...subsystem 'aircraft' - saved
2010/10/13 23:00:50 ...subsystem 'installation' - saved
2010/10/13 23:00:50 ...subsystem 'ufostores' - saved
2010/10/13 23:00:50 ...subsystem 'production' - saved
2010/10/13 23:00:51 ...subsystem 'messagesystem' - saved
2010/10/13 23:00:51 ...subsystem 'stats' - saved
2010/10/13 23:00:51 ...subsystem 'nations' - saved
2010/10/13 23:00:51 ...subsystem 'transfer' - saved
2010/10/13 23:00:51 ...subsystem 'alien base' - saved
2010/10/13 23:00:51 ...subsystem 'xvirate' - saved
2010/10/13 23:00:51 ...subsystem 'messageoptions' - saved
2010/10/13 23:00:51 XML Written to buffer (2738554 Bytes)
2010/10/13 23:00:51 ==== InitGame ====
2010/10/13 23:00:51 SV_AssembleMap: Map assembly 'craft_crash_bomber' not found
2010/10/13 23:00:51 SV_AssembleMap: Sequential map assembly in 1 ms
2010/10/13 23:00:51 CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +craft_crash_bomber +h05 +d01 +d01 +h01 +h01 +h01 +h05" "-16 8 0 -24 -16 0 8 8 0 16 8 0 16 -16 0 0 -16 0 16 0 0 -24 0 0 -24 8 0"
2010/10/13 23:00:58 Rerouted for RMA in 6.0s
2010/10/13 23:00:58 checksum for the map '+ufocrash': 3362098087
2010/10/13 23:00:59 ufo script checksum 879283327
2010/10/13 23:00:59 Not enough spawn points for team 0
2010/10/13 23:00:59 Created AI player (team 0)
2010/10/13 23:00:59 Not enough spawn points for team 7
2010/10/13 23:00:59 Created AI player (team 7)
2010/10/13 23:00:59 -------------------------------------
2010/10/13 23:00:59 Connecting to localhost...
2010/10/13 23:00:59 connection attempt from loopback connection
2010/10/13 23:00:59 load material file: 'materials/ufocrash.mat'
2010/10/13 23:01:08 added light, ambient=0.476837
2010/10/13 23:01:11 Starting the game...
2010/10/13 23:01:11 admin has joined team 1
2010/10/13 23:01:11 music change to MarineFireFight (from karlmacklin_geoscape)
2010/10/13 23:01:13 music change to dbsea (from MarineFireFight)
2010/10/13 23:01:17 (player 0) It's team 1's round
2010/10/13 23:01:19 admin has taken control over team 1.
2010/10/13 23:02:16 Shutdown gametype 'Campaign mode'
2010/10/13 23:02:16 Shutdown server: Quitting server.
2010/10/13 23:02:16 ==== ShutdownGame ====
2010/10/13 23:02:16 music change to van_theme (from dbsea)
2010/10/13 23:02:16 music change to van_theme (from van_theme)
2010/10/13 23:02:18 Wrote config.cfg.
2010/10/13 23:02:18 Wrote keys.cfg