RF seems good in last Destructavator Beta 2.4 posted build in win32 development binary (not having a revision number)... but there is a WEIRD bug in the geoscape... whenever an UFO turn to attack your ship (like Fighter UFOs) it hangs on the "collision" between objects (ship+ufo) while in battle... the geoscape freezes.. but still can press ESC button and load / save / exit the game...
Another issue -> TOOOOOO MANY Ufos in the 1st part of the game... not a single day of peace!
let em grow while time passes... not all at once!
Appreciated the "new" skill point assignment on soldier... finally Aiming CAPABLE soldiers and nice sounds for weapons also!
(heard only sniper/assault 'cause of the hanging problem, preventing me to go further in the game)
And another little problem... if i shoot aimed with a sniper rifle and have 99% to hit... i cannot miss 2 shoots in a row! That's not good
something is wrong... maybe % is wrong, or stated % dont represent the true aiming, or the % is not applyed at the shoot moment...
Anyway GREAT game... keep it growing... waitin for a new binary to test
edit: i remembered another issue, saw an alien trow a granade near a wall... the granade bounced on the floor... and gone trough the wall!!
I suppose it must bounce on the wall also