Hey Gents,
I gave the game a good 55 hours over the last couple of weeks and I wanted to pass on the bugs I'd observed while doing so. I was running version 2.3.1 downloaded directly from this outfit on windows vista.
1) I filled the alien containment in my first base. I built an alien containment in a second base. At the conclusion of the mission, a dialogue would ask which of the two containments I wanted to send the captives to, Phalanx America (full) or Phalanx Oceania (empty). I would select Phalanx Oceania. I would then get the message "Transport mission to Phalanx America started" and the captives would never arrive at Phalanx Oceania. I did this repeatedly so as to verify it wasn't working.
2) The soundtrack is great and varied. However, during a mission, the sountrack keeps playing only one track over and over, not changing the tune. So, despite the good music available, I wound up turning the music off. There needs to be a way to cycle the music other than going to the ESC menu then continuing to randomize the tune.
3) Map "italy" crashes from it's loading screen back to the geoscape screen without ever showing you the battleground or letting you move. I sent multiple dropships and attempted multiple times to begin the mission to confirm this.
4) Tinkering with your inventory in the battlescape crashes you back to geoscape. It happened when I would take an item from the ground and try to put it in my backpack such that it overlapped an item already in my backpack. The specific items I used were a medkit and a plasma blaster and a heavy laser and a d-f magazine. This caused the battle to crash back to geoscape with an "no room in inventory message. After reproducing it, I avoided it in the future by carefully arranging cargo and never overlapping items.
5) Occasionally the green box you place to direct your movement turns blue over areas that you should be able to walk to or through. I noticed this most on squares through which four or more of my troops had already passed during the current round. For example, when disembarking at the "big city" map, your troops must move through a small gap in a concrete roadway lane barrier to charge the building. This gap eventually blues out, though you can still move through it by moving right up to it, moving onto it, and then moving away from it with three separate movement commands. I also noticed this occuring at the brick building single square doorways of industrial maps.
Don't mean any of the above to sound like complaints. I knew what I was getting into, and appreciate the effort you guys are taking to keep a great game genera alive. I'm not a programmer, but I am a retired military officer and writer, so if you guys need game text for techs or plot development, let me know.
Samuel