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Author Topic: Artwork replacement thread  (Read 61145 times)

Offline FWishbringer

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Re: Texture replacement thread
« Reply #75 on: June 01, 2011, 05:28:18 pm »
base/textures/tex_buildings/wall019.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom (GPL Compatible)

Offline FWishbringer

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Re: Texture replacement thread
« Reply #76 on: June 01, 2011, 08:06:36 pm »
base/textures/tex_buildings/japwall007.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom (GPL Compatible)

Offline FWishbringer

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Re: Texture replacement thread
« Reply #77 on: June 01, 2011, 10:18:30 pm »
base/textures/tex_shop/tetra004.jpg
base/textures/tex_shop/tetra005.jpg
base/textures/tex_shop/tetra006.jpg
Licenses: unknown

new texture:
author: FWishbringer
license: GPLv2 or Later

Created these entirely myself, with a little help of looking in our fish pond. They don't match the dimensions of the originals quite the same (the originals weren't ^2), however if you take a look at the original's used (see radiant/prefabs/misc/shop/tetra3.map) they weren't right to begin with. These are drop in replacements that actually match the prefab correctly.

In case anyone is curious, the product is labelled as 'Brazilian Tetra Flakes', and the side of the box actually says 'Now made with twice the fishy goodness for a healthy treat!!'. Is it fish food? Is it people food? You decide...
« Last Edit: June 02, 2011, 12:30:43 am by FWishbringer »

Offline MCR

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Re: Texture replacement thread
« Reply #78 on: June 02, 2011, 11:42:03 am »
FWishbringer aka Felyza, great work so far.

Please attach the high-res versions you made also and it would be nice if you could remake japwall006, too, then I will use that source to add 3 more japwall textures.

Offline FWishbringer

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Re: Texture replacement thread
« Reply #79 on: June 03, 2011, 04:25:09 am »
Been working on this one a while...

http://ufoai.ninex.info/licenses/textures/tex_vehicles/license-unknown.html
spocar001.jpg through spocar004.jpg
All go to radiant/prefabs/cars/car_blue.map

Had to do it the hard way, and use guess and check to find edges. Checked against uforadiant on the prefab, and in a level. Matches up correctly, gets rid of non-power-of-2 textures, and I'll license it under the GPLv2 or Later. (As per making-of, tires are based on a picture, rest is all out of my head into my editor...)

new textures:
author: FWishbringer
license: GPLv2 or Later

License plate I purposefully made using characters that look 'right' regardless of if they are mirrored... they were mirrored on the prefab, and weren't on a level... so now they look 'right' regardless, though order would be backwards.

(You can safely ignore my notes on the images... they don't show up... was from my hand made texture map....)
« Last Edit: June 03, 2011, 04:28:03 am by FWishbringer »

Offline FWishbringer

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Re: Texture replacement thread
« Reply #80 on: June 03, 2011, 04:40:42 am »
Couple easy ones....
base/textures/tex_terrain/arctic.jpg
base/textures/tex_terrain/cold.jpg
licenses unknown

new textures:
author: FWishbringer
license: GPLv2 or Later

Offline FWishbringer

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Re: Texture replacement thread
« Reply #81 on: June 03, 2011, 05:16:44 am »
base/textures/tex_tech/xerox_a.jpg through base/textures/tex_tech/xerox_d.jpg
licenses: unknown

new textures:
author: FWishbringer
license: GPLv2 or Later

Yep, match up according to uforadiant

(The three paper trays are labelled as Letter, Legal, and Construction... the brand is Carbon Copier... the 'instruction plaque' up top actually says... "From the makers of Tetra Flakes and other fine products, to you")

Offline FWishbringer

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Re: Texture replacement thread
« Reply #82 on: June 03, 2011, 05:17:55 am »
Higher resolution versions of above... since its only 4 images per post.

Offline FWishbringer

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Re: Texture replacement thread
« Reply #83 on: June 03, 2011, 06:01:55 am »
base/textures/tex_misc/gas001.jpg through base/textures/tex_misc/gas003.jpg

new textures:
author: FWishbringer
license: GPLv2 or Later

All nice and neat in uforadiant on prefab and in level.

Since modern pumps combine grades, went ahead and made it look sorta like a modern pump.

The 'logo' is Sunmobitexastation, scrunched up. ;)

Assuming everything I've done is used... that should put the database at 97 remaining textures without licenses.
« Last Edit: June 03, 2011, 06:05:49 am by FWishbringer »

Offline FWishbringer

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Re: Texture replacement thread
« Reply #84 on: June 03, 2011, 06:26:40 am »
base/textures/tex_furniture/jap_carpet001.jpg

new textures:
author: FWishbringer
license: GPLv2 or Later

Ok, this doesn't look much like the original at all... for a reason. The original is not a power of 2, and because it's used and stretched differently on different maps, it can't be resized without breaking it, unless its a simple repeating texture. Still matches decor to an extent, just not as pretty.

Offline FWishbringer

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Re: Texture replacement thread
« Reply #85 on: June 03, 2011, 06:33:03 am »
base/textures/tex_buildings/japwall006.jpg

Completes the series

new texture:
author: FWishbringer
license: MIT License


Offline FWishbringer

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Re: Texture replacement thread
« Reply #86 on: June 03, 2011, 06:49:45 am »
By MCR's request... japwall004_high.png through japwall006_high.png (high resolution versions)

Same as the others, twice the resolution. Cleaned up the two that I were told appeared washed out. Looks much better now, to me anyway.

MIT License

Offline Mattn

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Re: Texture replacement thread
« Reply #87 on: June 03, 2011, 06:52:56 am »
thanks a lot - they are all applied to master (original resolution)

thanks also for the higher res textures, we will apply them once Sandros patch is working.

Offline FWishbringer

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Re: Texture replacement thread
« Reply #88 on: June 03, 2011, 07:37:19 am »
base/textures/tex_buildings/floor011.jpg

new texture:
author: FWishbringer
license: MIT License


Offline FWishbringer

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Re: Texture replacement thread
« Reply #89 on: June 03, 2011, 06:27:43 pm »
base/textures/tex_buildings/wall_se08.jpg and wall_se07.jpg

new texture:
author: FWishbringer

wall_se07.jpg
license: GPLv2 or Later

wall_se08.jpg
license: MIT License (because I used bricks from photorak)