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Author Topic: Armor model updates  (Read 72767 times)

Offline Mattn

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Re: Armor model updates
« Reply #30 on: October 09, 2010, 04:39:56 pm »
beautiful.

how far is the animation already?

Offline Origin

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Re: Armor model updates
« Reply #31 on: October 09, 2010, 05:05:43 pm »
Still missing 3 death animations, I re-purposed the one I have to be a stunned animation, so I only had to do one "get up" animation. also still need the panic animation, and a few tweaks to pistol/item animations.

Its harder that I thought it would be to make death animations, you would think that making a guy fall down would be simple :P
I might use the old ones if I can find a way to do it.

« Last Edit: October 09, 2010, 05:11:36 pm by Origin »

Offline Crystan

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Re: Armor model updates
« Reply #32 on: October 09, 2010, 05:24:28 pm »
Love them. Cant wait to see them in motion. :)

Offline Kildor

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Re: Armor model updates
« Reply #33 on: October 10, 2010, 08:48:20 am »
Zombie defends the Earth!
But very nice body-model.

Offline H-Hour

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Re: Armor model updates
« Reply #34 on: October 10, 2010, 09:33:51 am »
Yeah, the poses look great. I'd love to get what you have from 3dsm into our data_source as well as the output MD2s/skins. It might help if others can see the soldier models in action as well.

These will make a wonderful improvement if they're done by 2.4.

Offline bayo

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Re: Armor model updates
« Reply #35 on: October 10, 2010, 10:14:05 am »
ATM release version use 5 models x 2 (male, female) ; +- 7 skins per models ; + a female model ; and +- 10 heads.
Anyway, most of this content is not used for the gameplay.

Offline Zorlen

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Re: Armor model updates
« Reply #36 on: October 17, 2010, 05:27:41 pm »
Excellent work, Origin! I longed to see something like these in the game, to the point of trying to learn modelling myself :-)

Offline MCR

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Re: Armor model updates
« Reply #37 on: October 26, 2010, 11:06:32 am »
Zombie defends the Earth!

We maybe should use MakeHuman (www.makehuman.org) as tool to design our heads. I think this would be the most elegant & easy way to get many characteristic male & female heads into the game.

@Origin: The models look awesome, great that you are taking care of the animations also ! I hope you find the time to take a look @ MakeHuman.

Offline Kildor

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Re: Armor model updates
« Reply #38 on: October 26, 2010, 11:53:57 am »
I`ve talked about color of heads and faces, not shapes of models.

Offline MCR

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Re: Armor model updates
« Reply #39 on: October 26, 2010, 01:04:15 pm »
I lack the (Blender) skills needed for this task, because after export to Blender we would have to somehow seperate the heads from the bodies, maybe even lower the number of polygons & then export the heads to md2 format, but I really do believe that makehuman would be the open source state-of-the-art program to design the various male & female 3d heads & faces needed for our new models, so maybe someone with more 3d experience could have a look @ that.  ;)

Offline Crystan

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Re: Armor model updates
« Reply #40 on: October 26, 2010, 03:51:17 pm »
even lower the number of polygons

Wait wait wait - maybe we should add a option for that in the option menu - HQ&LQ Models? ;)
« Last Edit: October 26, 2010, 03:53:42 pm by Crystan »

Offline H-Hour

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Re: Armor model updates
« Reply #41 on: October 26, 2010, 09:47:33 pm »
Origin seems to be doing just fine on the heads, and MakeHuman might be more work than it's worth since he'll need to make a helmeted variation of each head as well. Sometimes it's easier to build something from scratch than try to force a set of customizations onto an automated output that wasn't intended for that. I'm sure Origin can make his own call.

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Re: Armor model updates
« Reply #42 on: October 27, 2010, 03:03:28 pm »
This might be nit-picking but one of the guys look like a Halo ODST:

http://www.eatsleepgeek.com/wp-content/uploads/2009/06/halo-odst-halo-reach.jpg

Just my two cents.

Otherwise all the other models are top-notch.

Offline H-Hour

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Re: Armor model updates
« Reply #43 on: October 27, 2010, 11:05:27 pm »
This might be nit-picking but one of the guys look like a Halo ODST

The similarities are there, but I don't think they are any stronger than you would see with other fully-sealed, molded-polymer armor of the future. The overall bulk (or lack of) and coloring don't scream Halo to me.

Offline Origin

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Re: Armor model updates
« Reply #44 on: October 28, 2010, 07:54:22 am »
This might be nit-picking but one of the guys look like a Halo ODST:

http://www.eatsleepgeek.com/wp-content/uploads/2009/06/halo-odst-halo-reach.jpg

Just my two cents.

Otherwise all the other models are top-notch.

I noticed this actually, though i did not intentionally try to copy the design.

On another note. My graphics card died the other day :(
Still one death animation to go. and female variations are done.

What should be next priority after this? More head variations? Aliens?