General > Discussion
Disassembly time
dfscott:
--- Quote from: Lew Yard on July 28, 2010, 05:17:25 am ---Not a bad idea, although of course there's the huge 20-day initial lag while you get your antimatter storage set up.
For what it's worth, it's strictly linear (i.e. man-hours required / # of workers you can use, and all workers will be used unless you for some reason hired more than your workshops can use), and at least in 2.3-stable there is no penalty for distance to the UFO yard.
--- End quote ---
Actually, I've got the antimatter storage set up in two bases now (I forgot when I tore down the first one and lost it all :() But you can't share across bases, right? IOW, if I have 30 guys in base A and 30 guys in base B, I can't put 60 guys on tearing down a single UFO, can I?
Lew Yard:
I don't see a way to share any production task (which would include disassembly) across multiple bases, so -- you could have the two bases working on two UFOs at one time but not two bases on one UFO, AFAICT.
ChemBro:
--- Quote from: dfscott on July 28, 2010, 06:31:53 am ---IOW, if I have 30 guys in base A and 30 guys in base B, I can't put 60 guys on tearing down a single UFO, can I?
--- End quote ---
That wouldn't make any sense. You don't cut a UFO in half and disassemble it in two bases, don't you? 8)
geever:
--- Quote from: dfscott on July 28, 2010, 06:31:53 am ---Actually, I've got the antimatter storage set up in two bases now (I forgot when I tore down the first one and lost it all :() But you can't share across bases, right? IOW, if I have 30 guys in base A and 30 guys in base B, I can't put 60 guys on tearing down a single UFO, can I?
--- End quote ---
No, sharing the job is not possible like that neither the storages.
However I'm thinking about a feature you could stop and continue disassembling of UFOs - like start disassemlying with 10 workers at base A, when base B built up and hired 40 workers, stop disassemly at base A, continue at base B..
-geever
dfscott:
--- Quote from: geever on July 28, 2010, 02:18:26 pm ---No, sharing the job is not possible like that neither the storages.
However I'm thinking about a feature you could stop and continue disassembling of UFOs - like start disassemlying with 10 workers at base A, when base B built up and hired 40 workers, stop disassemly at base A, continue at base B..
-geever
--- End quote ---
That's an interesting idea.
What I've done for now is simply tear down all the labs at one base and rebuild workshops in their place. I don't have anything left to research right now anyway. Since there are no penalties for hiring/firing, I can just replace those 40 scientists with 20 workers. And re-hire if I need them later.
Which brings up an interesting idea: is any consideration being done to having scientist skill levels? It seems like a scientist who's been working on Alien research for 6 months would definitely have an edge over some new guy that's never worked in the program.
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