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Disassembly time

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dfscott:
I'm don't think I understand how UFO disassembly works.  Right now, I've got 5 harvesters in a yard and I've selected one to disassemble.  On 12/6, it's showing that there are 553 hours remaining.  I play for a while and then check again on Dec 10th, but it's only showing 7 hours less (446).   I'm confused...  ???

ChemBro:
Maybe you should check your calculator:

553  - 446 = 107

Thrashard96:
 ;D

dfscott:

--- Quote from: ChemBro on July 27, 2010, 08:46:19 am ---Maybe you should check your calculator:

553  - 446 = 107

--- End quote ---

Doh!  I guess I was just so certain that it was taking too long that I read what I expected to see.  It's just frustrating because I've got two Dragons sitting there with no fuel.  I feel like I've been working on that harvester forever!  Maybe it's time to build another base and load it up with engineers...

Lew Yard:
Not a bad idea, although of course there's the huge 20-day initial lag while you get your antimatter storage set up.

For what it's worth, it's strictly linear (i.e. man-hours required / # of workers you can use, and all workers will be used unless you for some reason hired more than your workshops can use), and at least in 2.3-stable there is no penalty for distance to the UFO yard.

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