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Author Topic: Civilians - head and body are "connected"?  (Read 5388 times)

Offline Adler

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Civilians - head and body are "connected"?
« on: April 23, 2017, 09:32:08 am »
I don't have the skills to make or change meshes for civilians, but i wanted to make some new skins for (mainly) male civilians.

To increase my possibilities, i thought it would be nice to recombine heads and bodies. For example to take the head of a worker and the body of a scientist. Is that possible by nothing more than renaming the .mdx and .md2 files? Or don't they match automatically?

Offline geever

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Re: Civilians - head and body are "connected"?
« Reply #1 on: April 23, 2017, 11:50:20 pm »
I don't have the skills to make or change meshes for civilians, but i wanted to make some new skins for (mainly) male civilians.

To increase my possibilities, i thought it would be nice to recombine heads and bodies. For example to take the head of a worker and the body of a scientist. Is that possible by nothing more than renaming the .mdx and .md2 files? Or don't they match automatically?

The base/ufos/team_*.ufo define the team models. There you can choose head models for bodies. We have some documentation about the file format on the wiki: team_*.ufo

-geever