General > Discussion
Question about the future
geever:
--- Quote from: Hertzila on July 19, 2010, 11:02:52 am ---I'm not actually sure what parts of the engine I'm referring to but I've repeatedly seen, IIRC, you and other devs saying that there is still some code in the engine to make the official campaign work. So, in case a custom one needs to change what the engine does fo the campaign, it would require messing around with the source.
Or am I just rambling like a maniac about something I don't know about?
--- End quote ---
Without the context: I don't know.
We use the renderer to show images, render the globe and so but these are not closely related to the campaign. There are other limitations to face with though.
-geever
Duke:
Sorry, it was me who used the term 'engine', so let me clarify:
In general, 'engine' can have a multitude of meanings.
In this particular case I meant "the code the executes the campaign scripts".
In UFO:AI 'engine' usually refers to the part of the code we inherited from Quake.
btw I don't think the renderer is friend/foe-related. At least it shouldn't. But you'll never know ;)
However, before talking about code changes, we should think about the differences in gameplay. What immediately comes to my mind is
- aliens can't build their bases like humans do
- aliens don't intercept human aircraft
- aliens don't *wait* for missions, they initiate them
- would aliens research human technologies ? A little bit maybe.
- do aliens have a budget ??
- and so on.
The more I think about it, I have to say it could be a fascinating game. The changes to the battlescape code will be the minor part. But if done right, we'll need additional code for some 70% of what we are doing outside battlescape.
With the current dev team, we could achieve that by 2020 :( But things sometimes change rapidly. With half a dozen of additional devs, it could as well be 2011. So in order to atract those 6 devs, you should start with a good gameplay concept.
I still think it might be a *great* idea :)
Thrashard96:
So you mean the opposite human campaign (i mean alien campaign) with alien bases and human invasion? Yeah, that would be cool, although, it would be a lot of work, like starting from scratch...
dfscott:
--- Quote from: PAUL1UZ5 on July 20, 2010, 09:11:07 am ---So you mean the opposite human campaign (i mean alien campaign) with alien bases and human invasion?
--- End quote ---
I don't think so. The way I read it, it was exactly the same scenario: alien creatures invading the earth. The difference is that YOU are the aliens and the computer plays the human defenders.
Duke:
@dfscott: exactly.
Doing the same game with alien models instead of humans wouldn't be much additional fun, right ?
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