General > Discussion
Question about the future
tzzimy:
An alien campaign, which will be unlikely for the far future, it is indeed a very intriguing idea exactly as Duke described. Dfscott tried to simplify it with just changing roles but I think he is also in a good direction Duke. I.e. aliens should be in a tough position at start, even with their technology (yeah ok i know sounds wierd when you can travel through star systems) and they are "obliged" to investigate local technology and infrastructure in order to be able to build the definite advantage and take over the humans planet. A script-able campaign would be awesome but that is NOT, and should NOT be considered in any case a request by my side! Its only silly wishful thinking so please don't kill me! :P
Cheers,
Tzzim
fede:
--- Quote from: Duke on July 19, 2010, 11:55:07 pm ---However, before talking about code changes, we should think about the differences in gameplay. What immediately comes to my mind is
- aliens can't build their bases like humans do
- aliens don't intercept human aircraft
- do aliens have a budget ??
- and so on.
--- End quote ---
!!!
- aliens can't build their bases like humans do
Really?? Hey can't remember in ufo 1, but last mission to complete ufo2 (the one where most of missions were underwater) you researched enough to discover an underwater alien base. Battlescape in there was about killing all aliens inside, or a specific target in that maze... Too many years passed ^_^
So i won't end UFOAI by joining an alien base ??? >:(
Wtf !
All your base are belong to us !!!
mind collapse
bzzz
- aliens don't intercept human aircraft
Actually they do. Alien interceptors happens to aim a long-travelling firebird or a saracen when i send it on him... at least they do in my games!
- do aliens have a budget ??
That's easy.. even if aliens are able to build antimatheria easier than humans, that's still the required fuel even for any FIAT space-tractor in the blue ;D
geever:
--- Quote from: tzzimy on July 22, 2010, 02:06:13 am ---A script-able campaign would be awesome but that is NOT, and should NOT be considered in any case a request by my side! Its only silly wishful thinking so please don't kill me! :P
--- End quote ---
No request needed. It's an old dream of mine. ;) :D
-geever
tzzimy:
* tzzimy unhides from his corner and sweeps off his forehead with relief... ;D
Duke:
@fede:
Humans can bring in the material needed to build a base with trucks, so the current click-and-build design is quite ok. But aliens would need a big freighter ufo to carry the material, so humans would have a chance to intercept the freighter.
Yes, aliens intercept human aircrafts. We have the code for that. What I meant is that defending against human aircrafts is not the *primary* goal of the aliens. Also humans have no reason to fly around like the aliens do today.
The current base management code is centered around building and maintainance cost, salaries and getting funding from happy nations. It's very hard for me to imagine that the 'hive-minded' aliens should have similar concepts. Maybe they can get everything they order, but the time for delivery is their problem ?
In general: if we should ever do the 'alien campaign', it should have a *very* different gameplay. Just changing the looks isn't worth the effort IMHO. It might be the first milestone, though.
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