Did valgrind run, got same crash in the end, results:
Team 1 ended round
Team 7's round started!
********************
ERROR: Game Error: G_GetShotFromType: unknown shoot type 877097528.
********************
Shutdown server: Server crashed.
==1747== Process terminating with default action of signal 11 (SIGSEGV): dumping core
==1747== Access not within mapped region at address 0x3A17B6EB
==1747== at 0x1A581D37:
(in /lib/libgcc_s.so.1)
==1747== by 0x1A5825BD: _Unwind_Backtrace (in /lib/libgcc_s.so.1)
==1747== by 0x13B137DD: backtrace (backtrace.c:91)
==1747== by 0x58191D: Sys_Backtrace (unix_main.c:543)
==1747== by 0x581991: Sys_Signal (unix_main.c:568)
==1747== by 0x13A621EF:
(in /lib/libc-2.11.2.so)
==1747== by 0x1A581D36:
(in /lib/libgcc_s.so.1)
==1747== by 0x1A5825BD: _Unwind_Backtrace (in /lib/libgcc_s.so.1)
==1747== by 0x13B137DD: backtrace (backtrace.c:91)
==1747== by 0x58191D: Sys_Backtrace (unix_main.c:543)
==1747== by 0x51332B: Com_Error (common.c:275)
==1747== by 0x538A12: SV_error (sv_game.c:85)
==1747== HEAP SUMMARY:
==1747== in use at exit: 528,399,330 bytes in 72,201 blocks
==1747== total heap usage: 467,083 allocs, 394,882 frees, 1,511,516,365 bytes allocated
==1747==
==1747== LEAK SUMMARY:
==1747== definitely lost: 2,676 bytes in 12 blocks
==1747== indirectly lost: 103,582 bytes in 1,213 blocks
==1747== possibly lost: 480,798,688 bytes in 66,558 blocks
==1747== still reachable: 47,494,384 bytes in 4,418 blocks
==1747== suppressed: 0 bytes in 0 blocks
==1747== Rerun with --leak-check=full to see details of leaked memory
------------------------ cut, other piece:
==1747==
==1747== More than 1000 different errors detected. I'm not reporting any more.
==1747== Final error counts will be inaccurate. Go fix your program!
==1747== Rerun with --error-limit=no to disable this cutoff. Note
==1747== that errors may occur in your program without prior warning from
==1747== Valgrind, because errors are no longer being displayed.
==1747==
R_LoadShader: world_vs.glsl: Compiler Log:
----------------------- cut, from random places:
many errors in /usr/lib/libGLcore.so.195.36.24
==1747== Invalid read of size 8
==1747== at 0x13B3E5D4: __strncmp_ssse3 (strcmp.S:101)
==1747== by 0x5712A4: R_PreprocessShader (r_program.c:375)
==1747== by 0x571A85: R_LoadShader (r_program.c:533)
==1747== by 0x571E0E: R_LoadProgram (r_program.c:625)
==1747== by 0x5726C1: R_InitPrograms (r_program.c:833)
==1747== by 0x553A6B: R_Init (r_main.c:999)
==1747== by 0x440D5C: VID_Init (cl_video.c:157)
==1747== by 0x43B4FE: CL_Init (cl_main.c:1133)
==1747== by 0x5147F8: Qcommon_Init (common.c:911)
==1747== by 0x5803FA: main (linux_main.c:48)
==1747== Address 0x1c1121c9 is 1,177 bytes inside a block of size 1,184 alloc'd
==1747== at 0x1192D1A7: malloc (vg_replace_malloc.c:195)
==1747== by 0x51DA4E: _Mem_Alloc (mem.c:321)
==1747== by 0x517F22: FS_LoadFile (files.c:402)
==1747== by 0x5719CD: R_LoadShader (r_program.c:522)
==1747== by 0x571E0E: R_LoadProgram (r_program.c:625)
==1747== by 0x5726C1: R_InitPrograms (r_program.c:833)
==1747== by 0x553A6B: R_Init (r_main.c:999)
==1747== by 0x440D5C: VID_Init (cl_video.c:157)
==1747== by 0x43B4FE: CL_Init (cl_main.c:1133)
==1747== by 0x5147F8: Qcommon_Init (common.c:911)
==1747== by 0x5803FA: main (linux_main.c:48)