Thanks Kobold!
Yes. Multisample buffering works now. No crashes. I just had to restart the game.
Still... the OpenGL problem has now taken a new turn:
I posted this OpenGL problem at Tom's hardware (at the ATI section). They believe the problem is NOT OpenGL or my card but in fact something in the code that is not compliant with some ATI cards. I have run some older OpenGL games like Doom3 and all of them runs smooth.
I think this is more of a glitch in the engine coding than a hardware compatibility issue - like ATI cards running OpenGL.
Hope someone will look into this.