During the combat, the game crashes in Win XP. I have the latest svn sources all compiled from scratch using dev-c++, I think it's version 3480.
Here's the latest output from the console:
MSG_WriteFormat: bbs
MSG_WriteFormat: s
ExecuteString: 'dispr'
ExecuteString: 'displ'
ExecuteString: 'tostand'
ExecuteString: 'startreaction'
ExecuteString: 'tostands'
ExecuteString: 'tostanda'
ExecuteString: ''
ExecuteString: 'startreactions'
ExecuteString: 'startreactiona'
ExecuteString: ''
ExecuteString: '-select 178 12785953'
ExecuteString: '+select 178 12786343'
ExecuteString: 'standcrouch'
MSG_WriteFormat: bbs
MSG_WriteFormat: s
ExecuteString: 'tocrouch'
ExecuteString: 'startreaction'
ExecuteString: 'tocrouchs'
ExecuteString: 'tocroucha'
ExecuteString: ''
ExecuteString: 'startreactions'
ExecuteString: 'startreactiona'
ExecuteString: ''
ExecuteString: '-select 178 12786468'
ExecuteString: '+select 178 12787765'
ExecuteString: 'huddeselect0'
ExecuteString: 'huddeselect1'
ExecuteString: 'huddeselect2'
ExecuteString: 'huddeselect3'
ExecuteString: 'huddeselect4'
ExecuteString: 'hudselect5'
ExecuteString: 'huddisable6'
ExecuteString: 'huddisable7'
ExecuteString: 'hudselects5'
ExecuteString: 'hudselecta5'
ExecuteString: ''
ExecuteString: '-select 178 12787890'
ExecuteString: '+select 178 12789843'
ExecuteString: 'nextround'
ExecuteString: ''
Team 1 ended round, team 7's round started!
ExecuteString: 'endround'
ExecuteString: 'deselpr'
ExecuteString: 'deselsr'
ExecuteString: 'deselpl'
ExecuteString: 'deselsl'
ExecuteString: '-select 178 12789984'
G_ActorDie: kill actor on team 0
G_ActorDie: kill actor on team 0