Hi all,
I have been playing the 2.3 on Linux for about 6 hours and are frustrated, and confused, by the way air combat works. I hope this post will clear up which of the problems are bugs and which are misunderstandings on my part.
I have a Stilletto and an Saracen fighter on different bases, i use these for interception. I have equipped them with Sparrowhawk and SHIVA weapons, 2x Sparrowhawk in the Stilletto. When i attack ufos my fighters fire the sparrowhawk missiles and then return home "Out of ammo".
I think the figthers should instead proceed to use the SHIVA since that has plenty of ammo, but it returns home. I realized that the problem could be caused by the range of the Sparrowhawk is "2" and the SHIVA "1". The pilot uses all range 2 weapons and then cant use the SHIVA because the ufo is out of reach. If this is correct, then is suboptimal behavior. The fighter should simply move toward the target until it is within reach.
I found this problem late in the game because the initial ufos were shot down by the sparrowhawk. And the figthers where therefore not out of ammo. At least it didn't seem to happen at first.
I tried using the rockets that have range "1" in combination with SHIVA instead. Here the range matches and it seems to work. But when the attack starts the game uses 100% CPU until the fight is over, and the game seems to run somewhat slower afterwards, but does run.
Am I somehow doing something wrong, or are these general problems?
Thanks,
Jesper