Hi,
No, it's a fresh save from ufoai-2.3-dev-30745 (the latest Muton update) copied into the saves folder for a fresh build of 2.4-dev which I compiled today. It's taken me the better part of four days to get 2.4 to compile and run properly but I'm doing it again.
I'm compiling with SSE4.1, rebuilding the maps, and have the caches configured to support a dual core. Not that this should have any bearing on it...
If I start a new campaign on 2.4-dev everything seems to be OK but if I load the SAVX file from 2.3 into 2.4 I get the bases and nothing else. If you have both versions of UFO:AI on your machine, the save is attached here and you're welcome to compare the two.