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UFO:Alien Invasion
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Some glowmaps for the textures/tex_lights folder...
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Topic: Some glowmaps for the textures/tex_lights folder... (Read 3526 times)
MCR
PHALANX veteran
Posts: 1244
Some glowmaps for the textures/tex_lights folder...
«
on:
November 28, 2010, 11:55:06 am »
I will attach some of the mesh-glowmaps for testing here.
The neon_003_gm.png would be used on the 'construction' or 'frozen industrial' or 'frozen alienlanding industrial' maps.
The other 3 glowmaps are for the +city map, where those will @ the moment still shine through the floors of the big parking building.
But maybe those could help to eliminate the remaining glow-shine-through bugs.
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H-Hour
Administrator
PHALANX Commander
Posts: 1923
Re: Some glowmaps for the textures/tex_lights folder...
«
Reply #1 on:
November 28, 2010, 01:48:37 pm »
I'm sorry MCR, but I've already got glowmaps for these textures made. I apparently forgot to commit them but I will do so soon. All the light001 to light008 have _nm, _sm and _gm files now.
(neon003 does not have any _* maps for it, though)
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MCR
PHALANX veteran
Posts: 1244
Re: Some glowmaps for the textures/tex_lights folder...
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Reply #2 on:
November 28, 2010, 06:11:15 pm »
No problem H-Hour, I just wanted to contribute those for testing purposes.
Maybe you can use neon_003_gm @ least as I'm not able to commit anything via git @ the moment...
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H-Hour
Administrator
PHALANX Commander
Posts: 1923
Re: Some glowmaps for the textures/tex_lights folder...
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Reply #3 on:
November 29, 2010, 03:46:29 pm »
Ok, I've pushed it all now. Thanks for your neon003_gm. I put it in there too.
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UFO:Alien Invasion
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Some glowmaps for the textures/tex_lights folder...