IMPORTANT NOTICEI have just gotten notice from geever that part of this revision (Specifically R25829), there are some compatibility changes to the save games. Hence, I would highly recommend you
START A NEW CAMPAIGN.
Read more about this detail here from geever's
original post:
In short for 25829, savegame has been broken.
Laser Ammo Issues
Savegame compatibility was broken in r25829 as the ID of the laser ammo was changed. You have to start a new campaign. The change was reasonable but unreadied. Sorry for the inconvenience.
A new DEBUG version, complete clean rebuilt in a new codeblocks version (by Destructavator), version R25862, is compiled and is being uploaded to nakido now. (Last Complete Rebuilt of Maps will be as of
THIS version R25862.)
It is
being uploaded to nakido now
and estimate will take another ~3 hrs. (Now = 11.40am +8GMT).The file,
when ready,
will be at this:
UFOAI 2.3 R25862 Developer's Built*Please note that you will have to download the latest NAKIDO flag file and install to get uninterrupted / resume download functions. (Current nakido version - 2.72)
I will have an acknowledgement once this is done. =)
(Currently
100% Done) (9.41am +8GMT)
DONE!
UPDATESAt the request of vedrit and some others.... i have uploaded this file to filefront as well..... which i probably will do at most once a wk, or maybe once a month (cos it takes me more than twice the time to do so, WITHOUT disruptions, which can reset this timing.)
PS: Filefronts also irritatingly remove files not downloaded / inactive after X nos of days.... i have to manually disallow tat.... which is really irritating....
PLUS: Filefronts does not allow me to add additional information to the file like nakido.... so ya.
UFOAI 2.3 Developer's Built R25862So, have fun! This filefront-style updates i will try to update only perhaps when major fixes happens, for the records' sake.
Checksum as follows:
CRC32 - 72AC3E00
MD5 - AA249C31D3027C5EFB3471E63EEF9EAA
SHA1 - A99B8C7A094E82F6CE660F702BF57F294BEDF6E5
For revision notes from 25832 to 25862, see this:
* Scripts for generating weapon tables, by Dumper
Thursday, August 27, 2009 11:57 AM
btaxis * r25862 /ufoai/trunk/contrib/scripts/ (generate_comprehensive_weapon_table.py ufo_parser.py): * Scripts for generating weapon tables, by Dumper
* remove compatibility code for building IDXes
Thursday, August 27, 2009 3:28 AM
geever * r25861 /ufoai/trunk/src/client/campaign/cp_base.c: * remove compatibility code for building IDXes
* draw yellow circle around selected ufo (2d geo) * use red (UFOSPOTTED) icon...
Thursday, August 27, 2009 3:03 AM
geever * r25860 /ufoai/trunk/src/client/campaign/ (cp_airfight.c cp_map.c):
* draw yellow circle around selected ufo (2d geo)
* use red (UFOSPOTTED) icon for lost airfight messages
* fix ufos disappearing on ground recon mission
Thursday, August 27, 2009 2:34 AM
geever * r25859 /ufoai/trunk/src/client/campaign/missions/cp_mission_recon.c: * fix ufos disappearing on ground recon mission
* hopefully fixed walking into just appearing civilians bug (feedback is...
Thursday, August 27, 2009 2:13 AM
tlh2000 * r25858 /ufoai/trunk/src/ (3 files in 3 dirs): * hopefully fixed walking into just appearing civilians bug (feedback is welcome)
* fixed...
Thursday, August 27, 2009 2:12 AM
tlh2000 * r25857 /ufoai/trunk/src/client/events/event/actor/e_event_actordie.c: * fixed 'not-able-to-walk-onto-dead-soldier-without-reselecting-current-selected-actor'-bug
* fixed support for solid misc_models
Thursday, August 27, 2009 1:55 AM
tlh2000 * r25856 /ufoai/trunk/src/ (5 files in 2 dirs): * fixed support for solid misc_models
* overflow check in mapdef parsing
Thursday, August 27, 2009 12:56 AM
tlh2000 * r25855 /ufoai/trunk/src/common/scripts.c: * overflow check in mapdef parsing
* renamed some macro variables
Thursday, August 27, 2009 12:55 AM
tlh2000 * r25854 /ufoai/trunk/src/shared/mathlib.h: * renamed some macro variables
* fixed position
Wednesday, August 26, 2009 8:18 PM
tlh2000 * r25853 /ufoai/trunk/radiant/prefabs/cars/golf.map: * fixed position
* AC_CHECK_LIB => AC_SEARCH_LIBS (openal and openal32)
Wednesday, August 26, 2009 6:39 PM
tlh2000 * r25852 /ufoai/trunk/ (configure configure.ac): * AC_CHECK_LIB => AC_SEARCH_LIBS (openal and openal32)
* added openal to configure script * this should fix the openal linking on linux...
Wednesday, August 26, 2009 3:17 PM
tlh2000 * r25851 /ufoai/trunk/ (5 files in 2 dirs):
* added openal to configure script
* this should fix the openal linking on linux (it's -lopenal there, not -lopenal32)
* NOTE: please report problems
Fixed missing timer.cpp and bad library references for sound plugin.
Wednesday, August 26, 2009 11:58 AM
martindcohen * r25850 /ufoai/trunk/build/radiant.mk: Fixed missing timer.cpp and bad library references for sound plugin.
* Some fixes (levelflags, missed brushes)
Wednesday, August 26, 2009 11:45 AM
Kildor * r25849 /ufoai/trunk/base/maps/ (alienb/a_empty.map forest/fr_w4.map forest.ump): * Some fixes (levelflags, missed brushes)
* extended debug output
Wednesday, August 26, 2009 5:05 AM
tlh2000 * r25848 /ufoai/trunk/src/client/events/event/actor/e_event_actormove.c: * extended debug output
* const
Wednesday, August 26, 2009 4:56 AM
tlh2000 * r25847 /ufoai/trunk/src/client/campaign/ (cp_ufo.c cp_ufo.h): * const
* report WHERE new ufo was spotted
Wednesday, August 26, 2009 4:47 AM
geever * r25846 /ufoai/trunk/src/client/campaign/cp_ufo.c: * report WHERE new ufo was spotted
* extended comments a little bit
Wednesday, August 26, 2009 4:31 AM
tlh2000 * r25845 /ufoai/trunk/base/ufos/basemanagement.ufo: * extended comments a little bit
* doxygen * removed pos from buildings script values
Wednesday, August 26, 2009 4:19 AM
tlh2000 * r25844 /ufoai/trunk/src/client/campaign/ (cp_base.c cp_base.h cp_base_callbacks.c):
* doxygen
* removed pos from buildings script values
* TODO comment
Wednesday, August 26, 2009 4:09 AM
tlh2000 * r25843 /ufoai/trunk/src/tools/radiant/radiant/dialogs/ModelSelector.cpp: * TODO comment
* removed unused header file
Wednesday, August 26, 2009 3:55 AM
tlh2000 * r25842 /ufoai/trunk/src/tools/radiant/include/modelskin.h: * removed unused header file
* removed skincache * fixed modelselector asserts * more char * => std::string *...
Wednesday, August 26, 2009 3:53 AM
tlh2000 * r25841 /ufoai/trunk/ (23 files in 9 dirs):
* removed skincache
* fixed modelselector asserts
* more char * => std::string
* more CopiedString => std::string
* shorten loops, add comment
Wednesday, August 26, 2009 3:49 AM
geever * r25840 /ufoai/trunk/src/client/campaign/cp_ufo.c: * shorten loops, add comment
* load all skins for md2 models
Wednesday, August 26, 2009 3:46 AM
tlh2000 * r25839 /ufoai/trunk/src/tools/radiant/libs/picomodel/pm_md2.c: * load all skins for md2 models
* don't show disabled buildings in UFOPedia topic
Wednesday, August 26, 2009 3:10 AM
geever * r25838 /ufoai/trunk/base/ufos/research.ufo: * don't show disabled buildings in UFOPedia topic
* rename bolter->electromagnetic rifle
Wednesday, August 26, 2009 3:01 AM
geever * r25837 /ufoai/trunk/base/ufos/ (research.ufo weapons_human.ufo): * rename bolter->electromagnetic rifle
* extend documentation, todo
Wednesday, August 26, 2009 2:53 AM
geever * r25836 /ufoai/trunk/base/ufos/basemanagement.ufo: * extend documentation, todo
* fix segfault on old saves
Wednesday, August 26, 2009 12:30 AM
geever * r25835 /ufoai/trunk/base/ufos/basemanagement.ufo: * fix segfault on old saves
* Added total funding figure to the nations list on the statistics screen.
Tuesday, August 25, 2009 11:31 PM
btaxis * r25834 /ufoai/trunk/src/client/campaign/cp_campaign.c: * Added total funding figure to the nations list on the statistics screen.
* Documented basemanagement.ufo * Interceptor hangar requires command center...
Tuesday, August 25, 2009 10:55 PM
btaxis * r25833 /ufoai/trunk/base/ufos/ (10 files):
* Documented basemanagement.ufo
* Interceptor hangar requires command center again
* Economy balancing. Still very crude, feedback welcome!
** Reduced nation funding
** Reduced craft and UFO prices
** Reduced prices of most weaponry
** Reduced employee salaries
** Minor tweaks to facility upkeep cost
** No more rank bonus to salary
** Slightly less capital at the start of a campaign
** All campaigns use the same money values now (difficulty shouldn't affect money)
* disable reaction fire for plasma grenade (fired from grenade launcher)
Tuesday, August 25, 2009 5:28 AM
geever * r25832 /ufoai/trunk/base/ufos/weapons_human.ufo: * disable reaction fire for plasma grenade (fired from grenade launcher)