So there is no way to insert those lines into the respective files on an already installed (and loaded with savegames) version?
I hardly know anything about programming (or what a source actually is for that matter)
but won't the scripts for RF have to be somewhere?
Source code is the program in a (barely) human readable form, but not readable for the cpu. The program has to be compiled to machine readable instructions and then linked to all other instructions it may need.
The result is a binary file (ufo.exe for windows), which is not longer readable by (sane) humans AND is machine specific. One can not add or replace parts easily, because every byte is addressed by its exact position in the file. And RF logic is in the exe file.
I can compile the source code for my system (Ubuntu Linux 64bit with Intel Core 2 Quad cpu), but the result (which don't have a file name ending like exe) is unlikely to work on any other machine, not even an any other standard Ubuntu installation. I am not experienced enough to produce a binary, which will run on most machines, or even other operating systems like windows.
There are programming languages (like typical 'scripts') which are not compiled, but interpreted line after line to machine instructions on the fly. This is much slower (can be 100 times slower) and inefficient, not suitable for the core functions of a complex game like UFO:AI. So, no simple scripts to replace here.