project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Development
»
Coding
»
Xenonauts AI programmer discussion
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Xenonauts AI programmer discussion (Read 3486 times)
H-Hour
Administrator
PHALANX Commander
Posts: 1923
Xenonauts AI programmer discussion
«
on:
September 24, 2012, 11:51:42 am »
The AI programmer for Xenonauts is setting out his concepts and methods at his blog. There are just two posts so far:
Introduction
Knowledge Systems
Makes for some interesting reading and maybe it will inspire someone to work on our AI.
Logged
homunculus
Sergeant
Posts: 387
Re: Xenonauts AI programmer discussion
«
Reply #1 on:
September 25, 2012, 12:52:29 pm »
misses grouping between aliens, imho.
could be a value in their a* landscape matrix, and would enable some interesting role co-op.
rather than aliens very obviously acting alone otherwise.
http://harry.me/2011/02/17/neat-algorithms---flocking/
«
Last Edit: September 25, 2012, 12:58:24 pm by homunculus
»
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Development
»
Coding
»
Xenonauts AI programmer discussion