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Author Topic: Xenonauts AI programmer discussion  (Read 3480 times)

Offline H-Hour

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Xenonauts AI programmer discussion
« on: September 24, 2012, 11:51:42 am »
The AI programmer for Xenonauts is setting out his concepts and methods at his blog. There are just two posts so far:

Introduction
Knowledge Systems

Makes for some interesting reading and maybe it will inspire someone to work on our AI. :)

Offline homunculus

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Re: Xenonauts AI programmer discussion
« Reply #1 on: September 25, 2012, 12:52:29 pm »
misses grouping between aliens, imho.
could be a value in their a* landscape matrix, and would enable some interesting role co-op.
rather than aliens very obviously acting alone otherwise.
http://harry.me/2011/02/17/neat-algorithms---flocking/
« Last Edit: September 25, 2012, 12:58:24 pm by homunculus »